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[FAST LEGEND] TDA's Trap Hunter

  • Last updated Sep 17, 2015 (TGT Launch)
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Wild

  • 14 Minions
  • 14 Spells
  • 2 Weapons
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 2680
  • Dust Needed: Loading Collection
  • Created: 6/17/2015 (Blackrock Launch)
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Hello, i am TDA (battletag TDA#2326) and today i got legend on EU with Trap Hunter. It took me ~4 hours to get from rank 5 to legend. This is tweaked version of RomanP's trap hunter deck so thanks to him. Just wanted to share it with you because i think it's one of the best decks to climb in current meta.

Proof:

Proof

Matchups:

During my climb i played vs hordes of warriors (both patron and control), paladins, zoo, dragonlocks and handlocks with ~70% winrate. Pretty much all popular decks right now. So i think this deck can beat pretty much any other that present on ladder.

  • All warlocks - free win, always leave one owl at hand for taunts (maly/handlock) or eggs, voidterror, malganis (zoo)
  • Rogue - free win (misdirection owns them)
  • Warriors - with patience + correct usage of traps you will win
  • Mirror - keep your mad bomber in hand and pray to RNGesus
  • Paladins - 60/40 in your favour (they don't like unleash and explosive)
  • Druid - depends on his starting hand 60/40
  • Mage (tempo) - 60/40 explosive can be useful if he swarms the board
  • Mage (freeze) - always keep owl for mad scientists and try to finish ASAP
  • Priest - 50/50 if he has nice cleric -> deathlord curve it's gg. Try  to remove cleric instantly and don't overextend for his aoe removals.

Strategy/Mulligan:

Be patient. Use hero power as much as you can. You have so much burn and powerful traps that you can easily control the board while dealing damage. Then you will finish him with spells, thalnos and golems. And don't forget that Misdirection should be placed only AFTER explosive.

  • Bow - most important card in this deck, always keep it in starting hand and don't waste it if you don't have another.
  • Mad Bomber - best 2mana drop, it can clear the board or deal additional damage to opponent's hero (which is nice)
  • Leper Gnome/Worgen/Mad scientist/Webspinner - always keep in hand (don't forget about curve)
  • Mulligan everything else

Tracking:

It's one of the key cards in this deck and right usage of it can win you many many games even those that you had no hope of winning. 

First, it should be used carefully, you don't want to discard other game winning cards. So if you use it you should have strong reason for this. Also sometimes you can't get card that you want with it, so calculate all possible variants and how much damage you can deal with alternatives.

When to use:

1)  You have no weapon in starting hand. Fit tracking in to curve and start searching for it ASAP.

2) Secret depending on situation. Good tracking that brings you needed misdirection or explosive can win you game alone.

3) Finishers - arcane golem, spells, webspinner (for kill commands), pretty much 80% of this deck

Tweaks:

Removed glaivezooka and added second owl because of heavy control meta. Also placed webspinner instead of hunter's mark. It will probably get you another nice beast but the main reason is that it will trigger kill commands (2 owls and 2 unleash are not enough sometimes)

* Edit - replaced webspinner with stonetusk boar, same kill command activator + 1 damage, helps in early game exchanges

Replacement:

Deck is pretty cheap, so the only card you'll want to replace is bloodmage. It's pretty awesome for burn finish + 1 card draw on all stages of the game but if you don't have one you can place Glaivezooka or Hunter's Mark instead

Also drbaler suggested in comments that one Arcane Golem can be replaced by Leeroy. In this deck golems used only as finishers and removals (as a last resort). Leeroy can be used this way too despite additional mana cost + it has nice synergy with unleash.

Hope it helps someone to get legend too :)