[FAST LEGEND] TDA's Trap Hunter
- Last updated Sep 17, 2015 (TGT Launch)
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Wild
- 14 Minions
- 14 Spells
- 2 Weapons
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 2680
- Dust Needed: Loading Collection
- Created: 6/17/2015 (Blackrock Launch)
- TDAhs
- Registered User
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- 1
- 4
- 11
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Battle Tag:
N/A
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Region:
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Total Deck Rating
29
Hello, i am TDA (battletag TDA#2326) and today i got legend on EU with Trap Hunter. It took me ~4 hours to get from rank 5 to legend. This is tweaked version of RomanP's trap hunter deck so thanks to him. Just wanted to share it with you because i think it's one of the best decks to climb in current meta.
Proof:
Matchups:
During my climb i played vs hordes of warriors (both patron and control), paladins, zoo, dragonlocks and handlocks with ~70% winrate. Pretty much all popular decks right now. So i think this deck can beat pretty much any other that present on ladder.
- All warlocks - free win, always leave one owl at hand for taunts (maly/handlock) or eggs, voidterror, malganis (zoo)
- Rogue - free win (misdirection owns them)
- Warriors - with patience + correct usage of traps you will win
- Mirror - keep your mad bomber in hand and pray to RNGesus
- Paladins - 60/40 in your favour (they don't like unleash and explosive)
- Druid - depends on his starting hand 60/40
- Mage (tempo) - 60/40 explosive can be useful if he swarms the board
- Mage (freeze) - always keep owl for mad scientists and try to finish ASAP
- Priest - 50/50 if he has nice cleric -> deathlord curve it's gg. Try to remove cleric instantly and don't overextend for his aoe removals.
Strategy/Mulligan:
Be patient. Use hero power as much as you can. You have so much burn and powerful traps that you can easily control the board while dealing damage. Then you will finish him with spells, thalnos and golems. And don't forget that Misdirection should be placed only AFTER explosive.
- Bow - most important card in this deck, always keep it in starting hand and don't waste it if you don't have another.
- Mad Bomber - best 2mana drop, it can clear the board or deal additional damage to opponent's hero (which is nice)
- Leper Gnome/Worgen/Mad scientist/Webspinner - always keep in hand (don't forget about curve)
- Mulligan everything else
Tracking:
It's one of the key cards in this deck and right usage of it can win you many many games even those that you had no hope of winning.
First, it should be used carefully, you don't want to discard other game winning cards. So if you use it you should have strong reason for this. Also sometimes you can't get card that you want with it, so calculate all possible variants and how much damage you can deal with alternatives.
When to use:
1) You have no weapon in starting hand. Fit tracking in to curve and start searching for it ASAP.
2) Secret depending on situation. Good tracking that brings you needed misdirection or explosive can win you game alone.
3) Finishers - arcane golem, spells, webspinner (for kill commands), pretty much 80% of this deck
Tweaks:
Removed glaivezooka and added second owl because of heavy control meta. Also placed webspinner instead of hunter's mark. It will probably get you another nice beast but the main reason is that it will trigger kill commands (2 owls and 2 unleash are not enough sometimes)
* Edit - replaced webspinner with stonetusk boar, same kill command activator + 1 damage, helps in early game exchanges
Replacement:
Deck is pretty cheap, so the only card you'll want to replace is bloodmage. It's pretty awesome for burn finish + 1 card draw on all stages of the game but if you don't have one you can place Glaivezooka or Hunter's Mark instead
Also drbaler suggested in comments that one Arcane Golem can be replaced by Leeroy. In this deck golems used only as finishers and removals (as a last resort). Leeroy can be used this way too despite additional mana cost + it has nice synergy with unleash.
Hope it helps someone to get legend too :)
is bomber mandatory in the deck or can be replaced with something less random?
Update Strategy/Mulligan for TGT please!
There is Replacement section, plz read guide before asking something like this
Hey love the deck I'm missing blood so using hunters mark instead. I was stuck at 10 for a while till I got the hang of the deck and now sitting at 3. I know you say warlocks are a free win but I have lost to every single one I went up against and about 90% of the time they are handlocks even with an owl in hand to get rid of a taunt they always seem to stop me. :( other then that I do fairly well against everyone else
Hello!
As far as i remember key point vs handlock is to use your hero power as much as you can, always be aware of his big removals and don't waste your hand accordingly. You should know that the only way (not the only but pretty much all the time against aggro) handlock wins is by filling board with big minions + taunts. Before this point (~7-8 turn) you should leave him with critical amount of health using your minions and after that finish him with spells (like 80% of matches against them i finished like that). Keep that in mind and you should be ok.
Gl & hf!
In what situations are you using your arcane shot to smooth out your mana curve? Do you use it to protect, for example, your mad bomber from dying to a 2/x? Another question: on turn 4, if you have a bow and a 2 drop in hand, do you play the 2 drop and hero power, or just bow? Also, I've pretty much been saving my tracking for lethal/searching for owl/looking for a play for next turn, if i have a mana to spare. Is this correct in your opinion? Thanks for the cool deck, really been enjoying it!
Hello man,
First, always consider your options with how much damage you can produce in next turns (you should consider opponent's turn too). I can't speak for certain game moments. About 2drop + hero power, i think it's the right choice most of the time. Mana curve is your best friend.
About tracking, yeah you do it right, i also use this when i don't have enough options for good next turn (if it fits in to curve).
Very nice deck! I'm rank 15 and I face a lot of mech mages and tempo mages. Any advice on how to beat them more often with your deck? THank you!
This matchup is actually pretty easy. Be patient, mulligan for bomber and scientist's (nicely timed traps wreck mages) and you should be fine
1) Thalnos is for lethal and card draw. Don't overthink that.
2) 90% of time you should just ignore his minions. Only exceptions are HUGE threats.
3) Taunts - wait for owl, or try to fight through it if have enough damage afterwards. Heals is fine, always user hero power. And ALWAYS be patient.
I have won because of [card]Bloodmage Thalnos[/card] so many times! Along with tracking, he is key in this deck.
really? i've never used thalnos at all and i win a lot
Is he in your deck?
no i just had glaive instead
Nice deck. Replaced 1 stonetusk boar with Animal Companion. Seems to be serving me better.
3 mana is too much, and card is too random. Misha and Leokk give no benefits to this deck
No. 1 drop is always good in starting hand
Interesting decklist, it works out pretty well against classes without heal. Pretty much an auto win and if the opponent doesnt have wave clear then its flat out just over ahha. Well done on the decklist
For those interested heres some gameplay with this deck :]
I'll tell you more. It's pretty much auto win even if he has board clear or 5-8hp heal :)
Good video. Couple comments on your play:
1) Hero power is your best friend. After 2-3rd turn you better have really strong reason to play some card instead of just fitting hero power in curve. You can use this card later but hero power will be wasted.
2) I will always play mad bomber on turn 2 with coin. It's pretty much 3-2 with battlecry 1-3 damage to the face.
can i swap thalnos with kobold?