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The Mariner

  • Last updated Jan 14, 2014 (Beta Patch 4243)
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Wild

  • 14 Minions
  • 15 Spells
  • 1 Weapon
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 3840
  • Dust Needed: Loading Collection
  • Created: 1/14/2014 (Beta Patch 4243)
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  • Total Deck Rating

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This is a post-patch giant deck that takes a different approach. Blizzard effectively killed any way of launching a giant at someone's face on the same turn it's played, so we're left only with finding solutions after a turn-pass. 

This deck looks a bit like the old OTK hunter deck with some synergy changes. For starters, the idea of controlling early and mid is the same with traps and control. 

Late game can have a number of kill conditions: Leeroy, Leeroy to pump minion count into an UTH, a decent UTH into starving buzzard and/or Cult Master for draw power then drop some Sea Giants.

 

gimmicky? Maybe. Original? I hope so! Good? I have no idea, this is pure theory crafting at the moment. 

Possible swaps and changes could include more direct damage for control or to the face in the form of Kill Commands, or arcane shots and multi-shots.

You can build in some more synergy with Snake Trap, and/or use King Mukla for rush or use banana minion counts for your UTH.