Guardian's Divine Redemption
- Last updated May 29, 2015 (Blackrock Launch)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3960
- Dust Needed: Loading Collection
- Created: 5/29/2015 (Blackrock Launch)
- retakrew7
- Registered User
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- 2
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- 21
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Battle Tag:
retakrew7
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Region:
N/A
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Total Deck Rating
125
We utilize the Redemption secret to its maximum.
Minion decisions:
Clockwork Gnome:
Cobalt Guardian trigger and Spare Parts.
Acidic Swamp Ooze:
Weapon removal. We don't like weapons with this deck, we want the enemy to trade minions. If you have a Harrison Jones replace this.
Annoy-o-Tron:
Blood Knight and Cobalt Guardian combo. Taunt. Redemption with this is SUPER annoying for the enemy.
Big Game Hunter:
Removal.
Blood Knight:
Annoy-o-Tron, Scarlet Crusader, Cobalt Guardian, Sunwalker, Tirion Fordring synergy.
Scarlet Crusader:
Redemption combo.
Defender of Argus:
Use it to give some divine shielded minions taunt.
Spellbreaker:
Silence.
Azure Drake:
Draw. Spell damage.
Cobalt Guardian:
Pretty good with Redemption when you have a mech on your hand.
Feugen/Stalagg:
SUPER sick value with Redemption when one of them has already died. Give me two Thaddius.
Sunwalker:
Divine Shield. Taunt. Super value with Redemption.
Guardian of Kings:
Heal.
Tirion Fordring:
Divine Shield. Taunt. Super sick value with Redemption.
Spell decisions:
Redemption:
Key card. Maximize its value. Mulligan: discard unless you have one Annoy-o-Tron or Scarlett Crusader with Coin for turn 2.
Equality:
We have low health minions with divine shield. Very useful.
Consecration:
AoE.
Hammer of Wrath:
Draw. Damage. We need the draw and do not want to damage our hero, that's why it replaces the Truesilver Champion.
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