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[BRM] Combo Warrior

  • Last updated Mar 31, 2015 (Undertaker Nerf)
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Wild

  • 17 Minions
  • 10 Spells
  • 3 Weapons
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 1760
  • Dust Needed: Loading Collection
  • Created: 3/31/2015 (Undertaker Nerf)
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Hey all,

Over the last few seasons I've been toying around with a combo Warrior deck that abuses Commanding Shout, Wild Pyromancer, Acolyte of Pain, Battle Rage and other self harm --> gain Warrior Cards. I've tweaked and tweaked and tweaked (and have posted that deck. I've had success with it, as it has some good anti aggro meta in the wild pyro, and can still handle some late games with late game combos. However, I felt it was lacking some punch when facing wall druids, lots of sludge and heal tactics... enter...

This deck aims to abuse Axe Flinger. This was the card that was missing from the Wild Pyromancer Commanding Shout combo from my previous deck. 

The idea is to keep board control with relatively high health minions that can take some dmg: Sludge Belcher , sen'jin shieldmasterArmorsmith. As well, you have your weapons to keep some minions at bay. In order to make room for the flinger, I've lowered the amount of weapons. 

Key ideas of the deck:

- one sided board clear: with Wild Pyromancer and Commanding Shout, along with other potential components, minions on board or other spells. It's amazing how much you can run through when drawing like crazy with Battle Rage, sometimes dealing 4-5 dmg to each minion by turn 6-7, often with a full hand due to rage. 

- Self harm combos: Gurubashi Berserker Frothing Bereserker and now Axe Flinger are the cards here. There is one Charge in the deck to help guru and frother to explode from your hand. Although rare, I've had gurubashi rushing in with over 25 dmg because my opponent left wild pyro on the board for a turn. The potential for big dmg hits is very high with these cards. 

General Gameplay:

Play the beginning like control warrior. Focus on good trades and don't worry to much about face dmg. One wild Pyro combo with an armorsmith essentially resets your health. You're looking for Fiery War Axe , ArmorsmithAcolyte of Pain and Wild Pyromancer. Your Taunts are also good keepers against aggro, it buys you turns to get to combo and they can even be a part of the combos after taking some hits. 

The combo pieces are mostly one ofs because the card draw you can achieve with AOP and BR is rediculous if you play right. 

I'm excited to test this out. I'm hoping it can find a place in the meta.

Please comment! would love to hear ideas