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"Anti mage? post 4217"

  • Last updated Dec 15, 2013 (Beta Patch 4217)
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Wild

  • 21 Minions
  • 7 Spells
  • 2 Weapons
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 2840
  • Dust Needed: Loading Collection
  • Created: 12/12/2013 (Beta Patch 4217)
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  • Total Deck Rating

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I am having great success with this deck. Its strong against mages and quite decent all around.

First. This deck can heal 12+(6 or 8)+(8 from weapon) without giving up much. I have switch holy light and Lay on Hands but i am not sure whats better yet.


Jungle Panther : Worgen Infiltrator is a key card in many situations. Against mages you play it in the middle and NEVER take it out of stealth unless he has used both of his Cone of Cold (or you loose game outright without attacking). Since mages rarely can't match your minions you can afford to shield it with a peacekeeper on turn 4 (Before blizzard)

Against other control decks that kill everything else you put down play this buff it with kings, cleric, dwarves, defenders next round. Now he has to work to get board control back.

Aldor peacekeeper and Spellbreaker are saved to the very late game if possible to handle Legendaries.

Triton Fordring is an awesome card. But you can't play it against Priests unless you can deal with it MCed or you manage to trade it off before the priest is at 10 mana (or 9 if he has saved coin the entire game)

The rest of the cards are strong cards that help you get to the late game.