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Charge Warrior

  • Last updated May 13, 2015 (Blackrock Launch)
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Wild

  • 20 Minions
  • 4 Spells
  • 6 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 440
  • Dust Needed: Loading Collection
  • Created: 3/18/2015 (Undertaker Nerf)
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  • Total Deck Rating

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No one expects so much charge. Remember, when your opponent sees Warrior in ranked, they immediately expect either Control or Grim Patron. Use that to your advantage.

At its core, this is a burn deck. Virtually every card deals immediate damage to your opponent's face. You want to start off strong, dealing as much damage as possible in the early turns so that your opponent has to make bad plays in order not to die.

Mortal Strike and Nightblade are your only direct damage; most of the time you'll want to save those for a finisher since no one expects direct damage from Warrior.

Be smart with how your play your weapons - if your opponent has board control, play a weapon over a minion as it's less likely to be removed. In the early game, don't always hit face with your weapon if you don't have another weapon in hand. Fiery War Axe can be used to remove troublesome earlygame minions (VoidwalkerNorthshire ClericMana Wyrm).

After the first few turns, just go face with everything you have. Save Skillbeak for the inevitable turn 5 Sludge Belcher.

This deck is purposely low cost; if you don't care about that, Leeroy or Brawl might be a good idea.

If you don't have BRM, Arcane Golem can be a good substitute for Axe Flinger.

The ultrabudget (no Naxx/BRM) version can be found here http://www.hearthpwn.com/decks/247497-ultrabudget-charge-warrior