Top 10 Legend Mech Control Madness (70% Winrate!)
- Last updated Mar 7, 2015 (Undertaker Nerf)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3680
- Dust Needed: Loading Collection
- Created: 3/3/2015 (Undertaker Nerf)
- Brohanro
- Registered User
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- 5
- 12
- 26
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Battle Tag:
Slothslayer#1208
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Region:
US
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Total Deck Rating
431
Hi my name is Brohanro (battletag slothslayer) and I would like to share with you guys my latest deck. I'm currently laddering at ranks 5-4 with this deck and am a 4x legend player. I've hit legend every season since gvg. My favorite class has always been rogue but I was getting board of the same old archetypes. Inspired by hyped's success I decided to make my own mech rogue deck. My deck significantly differs from hypeds deck by like 7 key cards. Currently my winrate is between 65-80% (read below to find more stats). I hope you guys enjoy my take on mech Rogue with the key being this a midrange/control deck despite its ability to rush down your opponents.
MATCHUPS
Mech Mage- 60%
Midrange Hunter- 70%
Face Hunter- 75-80% (surprising but its mainly cause you can race them faster)
Demonlock- 70% (play aggressive, get value, maintain board control till you can burst)
Handlock- haven't faced one yet
Druid- 40% (Only really bad matchup, every druid apparently has wild growth and double innervate in hand somehow along with lore and sylvannus)
Control Warrior- 8/3 (very small sample size but that is insane! warrior normally wrecks rogue, annoytron so good in this matchup)
Paladin- 70% (paladin= easy win look for fan and flurry)
Oil rogue- 60% (they have lots of aoe so dont' start playing minions till turns 3-4 and try playing stickier minions on their drake and teacher turns)
these are currently the only decks that I'm facing on a regular basis and I've been killing it with this deck.
Mulligans for Dummies
If your a new rogue player I recommend you read this. I'm gonna keep it brief and as simple as possible.
Against Aggro
Mechmage-
Always- keep flurry, deadly poison, mechwarper and backstab
on coin keep- annoytron, si 7
Hunter-
Always keep- fan of knives, deadly, flurry, evis, mechwarper, healbot and annoytron
on coin keep- prep, si 7
Against Control
Never Keep- sprint, or dr.boom
Always keep- mechwarper, iron sensei with other mechs, prep-sprint combo
sometimes keep- si7, autobarber, shredder, backstab and annoytron
rarely keep- drake
How to Play this Deck
Rogue is one of the most complicated class to describe how to play as it is super dependent on your hand and the plan is super varied between each matchup. So these are just general tips. It will be easier if you have played oil rogue to understand this deck. So the basics, draw mechs, play mechs control early game, then as mid game approaches continue to apply more pressure. Finish off with deadly, evis, oil, etc. This is the ideal scenario. Most games you will not draw your early game mechs and that is okay! If this happens to you don't panic it happens in many games. When this happens, you generally just control board and you will likely draw into your mechs. Then in mid to late game drop a bunch of them at once and pressure your opponent but don't be stupid and play into obvious AOE. Rogue has so many comeback methods, the most powerful of which is blade flurry. Use removals wisely, especially vs mech mage, pali, and shaman. Another situation that will eventually occur is that you will draw well and spit out a bunch of mechs, control the board and pressure the opponent but you are running out of steam without Dr.boom or sprint in hand. At this point you gotta go Ham. Go face and make only super relevant trades. Annoytron is your friend. He will guard your creature while you smack face. Many games you will need to make akward mana plays or overkill creatures, don't be the mayor of value town, don't hesitate in making these plays if you think these are correct.
Meta Slots
if your facing lots of control +1 iron sensei -1 spider tank
if ur facing lots agro add a backstab and cut a harvest golem, iron sensei, or spider tank
Statistics- Rank 12 to Legend 9
88-41
68.2% winrate!
I hope you guys enjoyed my first deck write up and I hope it helped. If you like the deck and/or the write up please click on the +1 button.
Thank you and Enjoy!
Gallywix seems good, but I think you should cut something else and not Azure Drake, which is just generally fantastic in Rogue decks and should definitely be a 2-of.
Going to craft Preparation once maintenance is finally done and try this deck out :)
Sounds good, prep is very versatile in rogue and will allow you to also try oil rogue to
Very similar to the Barbara Streisand deck, very fun to play. Also I would swap harvest for the nullifier, combos great with Sensai and is extremely sticky especially against cunt warrior.
pretty decent deck. I would suggest in the mulligan strategy portion adding in paladin to which is obvious you keep a fan of knives.
I'm having a lot of trouble vs pal and tips? also you say to race face hunters? Because they shit on me every time I try this, it's not even close most of the time. So if anyone has tips for those match ups I would be grateful.
Fan of knives is the bane of paladin.
There are no subs for prep. I had to save up the 800 dust and craft them my self. They are key cards to most rogue decks. If you plan on playing rogue it's well worth saving up the dust for them.
ANNOYTRON, ANNOYTRON, ANNOYTRON, I love this card so much, it's arguably the best card in the deck along with azure drake And shredder.
Congrats on legendary, and thanks for sharing your deck.
I didn't have great success with it, perhaps it's due to my play style. I normally play oil rogue; so trying to establish board control and watching them clear my mechs or silence something felt so punishing (especially when playing against opponents like priests and paladins, who never provide too much of a challenge). I guess I'll need to practice more or try something different, because I'm feeling so lost without sap and the additional oil, especially when you have a minion heavy hand and you know they have a lot of removal available.
Sweet deck. Just had a blast of a start against another rogue. Mech Warper x 2, Annoy-Tron x 2, Iron Sensei. This set-up could have been two Iron Sensei, but I mulligan'd one not thinking I'd get a Mech and a Tron on the return. I do like fun decks! :)
(I had 2 Warpers, 2 Annoy-Trons down on turn two thanks to the coin. Followed that up with Iron Sensei and Harvest Golem).
Ya that's just a bad matchup :/
any good replacement for Boom? was thinking about Loath or Thalnos. or does this deck need a big drop to curve out?
No Great replacement for Boom but loatheb, spider tank, or piloted sky golem are solid. I wouldn't use thalnos.
I also lack boom, so I used Rag instead and it works great!
I removed backstab for a second oil. With all the mechs this deck it's not needed. I don't like to relay on one oil and find having a second one way more useful then just the one backstab.
You jsut had to beat Ryzen in your last game :D
Well I had to prove who was the better rogue! Lol (Also I beat him off coin which is big in Rogue matchups).
Control Mage a tough matchup all you can do is put pressure.
Any way i could fit Mimiron's Head and Conceal here and probly Sneed's Old Shredder? In educational purposes.