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Miracle V-07-TR-0N

  • Last updated Feb 6, 2015 (Undertaker Nerf)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3540
  • Dust Needed: Loading Collection
  • Created: 2/6/2015 (Undertaker Nerf)
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  • Total Deck Rating

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Basically a fun deck i've been playing around just to OTK the opponent. Tried on ladder (low rank though).

I won some game with it ~rank 14. Basically you use your cheap minions and some spells to control the board early game. Since you have three big card generators in the deck, don't need to draw entire deck until turn 10 (when the magic happens).

Save these cards for combo (big list, the reason it does not work well):
Mimiron's Head
- Annoy-o-Tron x 2
Conceal
- SapIronbeak Owl
Cold Blood

If your opponent is about to kill you, well, gg, you should controlled the board better if possible.
If not,  then on turn 10, you play:
Mimiron's Head
- Annoy-o-Tron x 2
-Conceal

This way, the only way for the enemy destroy your combo:
- Two aoe (who has it around turn 10?)
- Pally aoe with Equality (kills mimiron)
- Twisting Nether (who plays it?)
- Shadowflame in a minion with +5 dmg

Probably your enemy will put some taunt to hold your big guy, that's why you should save a sap or owl. Use it on the bigger creature if there is more then one taunt.
Play sap or owl, then play Cold Blood on V-07-TR-0N, then 32 damage to face! (or less if there is another taunt that you had to kill with V-07-TR-0N.

This is definitely not a real deck since you need so may cards to make it work, you have to control the board most of time, but hey! when it works, it so satisfying!