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Wheel-A-Go-Round

  • Last updated Mar 27, 2024 (Whizbang's Workshop)
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Standard

  • 9 Minions
  • 17 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warlock
  • Crafting Cost: 15000
  • Dust Needed: Loading Collection
  • Created: 3/27/2024 (Whizbang's Workshop)
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  • Battle Tag:

    TuLusk#1354

  • Region:

    US

  • Total Deck Rating

    3

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Took me from Diamond 5 to Legend with a 64% winrate, overall. very fun. This is my take on the Wheel Warlock, its similar to alot of other decks, but I seem to fight an UNGODLY amount of creature based decks so I would get rushed down a lot. Tinkering with it and turned it into a mid range control deck. Instead of trying to wheel as fast as possible, it focuses on putting board pressure early on for them to burn a lot of their combos on focusing down your Dark Alley and constant minion spam. The deck has strong comeback potential as soon as it hits turn 5, sheriff keeps you safe early since it can save you from a rouge 10/10 DK corpse bride or the like. The main bane of the deck is spell shaman and mage, otherwise. it can hold its own almost against most decks. reminds me of early tempo-lock. every turn a new threat hits the field.