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Highlander shudderblock

  • Last updated Mar 20, 2024 (Whizbang's Workshop)
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Standard

  • 14 Minions
  • 13 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Highlander Shaman
  • Crafting Cost: 14940
  • Dust Needed: Loading Collection
  • Created: 3/20/2024 (Whizbang's Workshop)
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after experimenting during day one this was my most successful deck. i tried a lot of different variations of this deck. I was high diamond before the expansion launch and this deck got me to legend and won a game. obv imperfect and not optimal but it was fun and worked well.

 how to play:

i mostly play it like a control deck with a couple of win cons. typically try to build so much value that it overwhelms your opponent

first win con: Shuddercock Block

the first is Shudderblock which can have many different outcomes and combos but i find the best for max value is usually : start Hagatha the Fabled and draw Wish Upon a Star, then Shudderblock + Fairy Tale Slime with the Wish Upon a Star on it, then  Shudderblock mini + Shining Sentinel, or Shudderblock mini + Kalimos, Primal Lord to finish. Kalimos can do 18 damage to finish. its not perfect so heres the detail

1. i figured that there should be at least 3 spell that cost 5 or more for Hagatha the Fabled. if you draw one before you play her, it would be a big waste to only draw one card when played. that being said you don't always get to draw Wish Upon a Star on the Slime, unless you drop one of the 5 or more spells and only run 2. if you do run 3, and you don't get the Wish Upon a Star Slime, then you can  use Shudderblock for other combos. some i like:  Doctor Holli'dae first , then Shudder or their mini + Sand Art Elemental or their mini for 2 of the Staff of the Nine Frogs Frogs. and Shudderblock + Zilliax Deluxe 3000 (summon a copy lifesteal)

2. Shining Sentinel is still pretty good even if you play Wish Upon a Star normally without Hagatha Slime Shudderblock combo. especially if you can pair it directly with Shudderblock for 4 Shining Sentinels. they don't look that great but they will force the opponent to trade badly or use tones of AOE spell to deal with it. 

3. i ended maybe half of the games i played with Kalimos. as long as you played an elemental the turn before you can get the 18 damage. Sand Art Elemental or its mini is also great for triggering it if you cant pair with Shining Sentinel. i also run Shock Hopper as back up if i don't draw and play it early

Win con 2: Windfury

Sand Art Elemental or its mini will give +1 attack and windfury to your hero. paired with Turn the Tides is 8 damage. Sand Art or it mini + Turn the Tides + Staff of the Nine Frogs 10 damage and 2 taunts. Sand Art mini + Tides + Staff + lightning reflexes that  pulls a Tide is 16 damage and 2 taunts. Horn of the Windlord + Tides + lighting reflexes that pulls 2 Tides is 24 damage. 

Excavate:

i run Excavate for a lot of reasons 1. the extra stuff before the final reward is almost good enough on their own. 2. their bodies will get buffed from Wish Upon a Star. 3. Sir Finley, the Intrepid 4.  Shroomscavate can turn any big Frog into a huge threat or win con

 edits and additions:

Lighting Reflexes is really good for this deck because of how much weapon usage there is. one lighting reflexes can pull 2 Altered Chord. or it can pull 2 Amphibious Elixirs that can also give 2 altered chords 

please leave any adjustments or suggestions you think you improve the deck.  I'm trying to see how high into legend i can get with the deck. I'm trying a view changes to see if there's an improvement