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Major Paine in the Peon

  • Last updated Mar 16, 2024 (Whizbang's Workshop)
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Wild

  • 16 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Pain Warrior
  • Crafting Cost: 13260
  • Dust Needed: Loading Collection
  • Created: 3/16/2024 (Whizbang's Workshop)
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  • Total Deck Rating

    9

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My ongoing attempts to construct an Enrage warrior deck that can win at diamond 5.    

***  NOTE this is a standard deck but for some reason it says Wild *****

This deck CAN beat mech rouge and Undead aggro Death Knight, and pretty much anything else it's got a greater than 50/50 chance.     When it wins, it's often a very close game.  Not an easy deck to run but it's engaging to play.

Main early game combos to look for are getting Acolyte of pain and/or Anima Extractor out on the board and then playing Aftershocks to draw 3 cards and buff +6/+6 to minions in hand stats.  Aftershocks Taking out a full board of little enemy minons at the same time and then playing Imbued axe to buff your board is the stretch goal.  

Mid game combos are battleworn faceless or Crimson Expanse on Thori'before or any 7/7 or larger damaged minion.  That and try to play blackrock and roll turn 4/5 if at all possible.  Then use sir finly to get the buffed minions out.   

Late game combo is double buffed living blade for 15/15 rush / weapon and Buffed Decimator Olgra and boucing Thori'before for board control.   Ideally you had a good Enrage turn earlier to get the enemy hp down low.   Buffed Zilliax  + riot can heal you back to full and clear some threats. 

The deck is NOT very consistent, but it always has a chance even late game which makes it more fun than a lot of decks that just try to steamroll early and then run out of steam.      I'm definitely open to suggestions on how to make it more consistent.    I've recently added the mass silence To help it against the Mech rouges and Undead Death Knights that currently plague standard.