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Queen & Krush

  • Last updated Mar 7, 2024 (Pre-Rotation Buffs Patch)
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Wild

  • 22 Minions
  • 7 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Marsh Queen Hunter
  • Crafting Cost: 12060
  • Dust Needed: Loading Collection
  • Created: 3/8/2024 (Pre-Rotation Buffs Patch)
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  • Total Deck Rating

    3

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You have options with this deck, but you are mostly regulated to summoning beasts and board control. Your main weakness is almost no spell-based board control, yet your strength is your physical board control.

Various things can combo into each-other while playing this deck. You'll find yourself stumbling into combos.

This build is currently ongoing and may be changed. I'd love to add a 2nd Harpoon Gun to it for example, but I can't make up my mind on what to remove.

One of the biggest things with this deck is that it is fun to play.  A couple examples of how to start: Get Dinomancy active early, you can draw the 2nd one and double Dinomancy in the same turn for 6 mana. If you can get Messenger to proc with a bunch of 4/1 worms in your hand, it's a good start. If you can Dredge anything, Dredge a Shadehound. Remember that when it all goes right, everything works together.