Scurgelord damaged deck
- Last updated Nov 2, 2022 (March of the Lich King Pre-Patch)
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Wild
- 27 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Pain Warrior
- Crafting Cost: 17200
- Dust Needed: Loading Collection
- Created: 11/2/2022 (March of the Lich King Pre-Patch)
- UngeT
- Registered User
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- 2
- 6
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
1
Planning on improving this deck, the mechanics works just fine at the moment.
Open for ideas and improvements.
Update first 8 matches, six wins against different decks.
The deck lost twice to a rouge spell deck.
While getting some insight and experience with the deck i chose to remove one Cruel Taskmaster and replace it with Rokara
And after finding the Crazed Wretch quite weak, i replaced both copies with one of each; Whirlwind and Anima Extractor. The reason for this is to add a 1 cost card to see its benefits and i often find myself lacking one mana to get values out of card effects, and Anima Extractor, for the buff.
After trying about 10 games i realize that this deck is quite weak if not draws are optimal. Wont recomend, yet fun when lucky.
Not good. cards are too reliant on other cards and in general the power level is just too low. just conceded at 35 health because i had a hand full of useless cards
I gave this deck a chance for about 10 more games before i looked for newer deck types. This was a decent idea but didnt work in real matchups.. ;(
yeah no shit its a warrior deck. what did you expect pal
Going to try this tonight!
Two questions...
Rokara is a really nice pick, but i didnt want to include her because of the fact that her buff only applies after the minion survives an attack. While looking at it now i might add her and remove a Cruel Taskmaster. Since alot of other cards include the same factor.
While making the deck i found it troublesome that the buff only applied to the minion after surviving the attack, when i have cards like Acolyte of Pain that gives me the effect even though it dies. Weak choice from me not including her from the start. Thanks for insight.
About draws, i find myself in some of the games on about 8-9 cards each turn, but some other games i can be out of cards in hand, so i would recomend keeping the drawing cards close to synnergies so that u can max out drawing potential.