Fatigue Warlock (Legend)
- Last updated Jan 14, 2022 (Fractured in Alterac Valley)
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Wild
- 15 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Quest Warlock
- Crafting Cost: 6360
- Dust Needed: Loading Collection
- Created: 1/14/2022 (Fractured in Alterac Valley)
- MuelOne
- Registered User
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- 10
- 17
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Battle Tag:
N/A
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Region:
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Total Deck Rating
14
Full credit goes to Jambre for the list. Made a couple changes to the list since I played this list exclusively to Legend. I didn't track all my games so I apologize for the lack of stats. Key changes I made was removed felosophy for unstable felbolt and also removed mithril rod for shadowblade slinger. You could try full blown evil instead of unstable felbolt but hand size can be an issue with this deck sometimes and I wanted cheaper removal and also to make sure I can get off Multicaster to draw 3 when I need it. Bad matchups for this deck are OTK decks and Weapon rogue but all other matchups seem favorable. Basically just rush through your deck and maintain board control and a high health total and once in fatigue you can kill your opponent in one turn most times. Usually a finisher will consist of Multicaster + Backfire since it's difficult to play both multicasters and backfires before you reach fatigue. Against aggro decks don't worry about progressing the quest as much. If you can stay alive and ahead on board you can delay the quest until fatigue. Most fun i've had in HS in a long time and an incredibly consistent deck.
I am often so confused by the meta legend must have, because in sub-legend the meta does not work with these decks touted as successful in legend.
I'll up vote this but with caveats.
- This loses to weapon rogue as stated above
- Loses to most if not all OTKs, and there is a lot
- Loses to evolves
- Loses to thief rogue about half of the time.
52% win rate, which is decent. The problem is the deck is WAY too slow on quest, so you complete it while in fatigue, the problem? You are generally out of removal, and being on stage 2 of the quest while in fatigue and damaging yourself while your opponent is building a board doesn't often look good.
In general my standard hand quest lock is running a far better win rate, so you'd be better off playing that if you wanna win more consistently.
You are right about it losing to Weapon Rogue and most if not all OTK decks. Those are the worst matchups. I had an above 60% winrate to legend but as I stated above I didn't track all my games or I could provide better stats. Without seeing your games I would have to say it took me some time to learn how to pilot the deck correctly. You almost never complete the quest without going into fatigue but if you manage your resources correctly you shouldn't be overwhelmed by an opponent's board. This deck has plenty of removal and healing to setup your OTK turn in fatigue. Sometimes it can take two turns to kill them but most of my games were won by playing the quest reward and if they couldn't kill me they were dead next turn to Multicaster + Backfire + Hero power.
Don't get me wrong it's an enjoyable deck, just doesn't seem as consistent as the more meta version. I also have horrible rng so there is that.