Hello and Welcome!
This is my Smite and Dragonfire Quest Warrior that shot me to Legend in 3 days with 63% winrate (Standard ranked).
I've been playing Hearthstone since 2014, and I don't remember seeing a deck as powerful as this one. Give it a try, you should do well with it :)
Why is this deck so powerful? Well, of course, with the addition of the miniset comes 2 very powerful additions to Quest Warrior. Defias Cannoneer is a wonderful addition in the 3 spot, but the hero of the day is, of course Mr. Smite.
When I first saw this card, I misread it having "Rush". So I changed out one card in my quest warrior (standard) deck and found I can GO FACE - omg, Mr Smite is Nuts!!
Why is Mr Smite so good?
- Can go FACE
- It fills the 6 slot nicely (otherwise blank in quest warrior)
- Me go FACE again
- It can proc off the Juggernaut (1 in 10 chance?)
- See number 1 and number 3
How to play Quest Warrior? There are 3 phases to this deck.
- Mulligan for pirate minions with a nice curve, e.g. 2-3-4 or with coin 3-3-4
- Control the board and draw cards with Outrider's Axe and Stonemaul Anchorman
- Lay down The Juggernaut on turn 7 or 8, stabilise and heal up until you get a win condition
At Legend rank, the classic "problem" of quest warrior is that it runs out of gas in order to finish out the game. Typically, you need 6 - 10 more damage to finish it out before your opponent stabilises or kills you. I solved this by adding Alexstrasza the Life-Binder in the 9 slot.
Mr. Smite is so much better. The 6 slot is relatively early, you can jam 6 damage face, get another tick on the quest, and leave a 6/5 on the board that needs to be cleared. And probably your opponent has empty board because quest warrior with weapons maintains board control on turns 3 to 6 typically.
Of course, your other win condition comes from Raid the Docks, which you should typically complete and lay down Cap'n Rokara on turn 7 or 8 (sometimes turn 6, if you get an insanely nice draw of low cost pirates in the early game).
When The Juggernaut is down, you can gradually wear down your opponent, but there are some specific win conditions - with a Gorehowl you can smash 7 damage and close out the game. Now, with Mr. Smite also generated from the Juggernaut (I got it twice already this morning from 3 games), the chance of Juggernaut giving you a game winning push on your turn is much higher than before (either Gorehowl for 7 damage or Mr Smite for 6 plus all the other pirates in your hand).
Mathematically, that's a 19% chance on one turn or 38% chance over two turns. If you include Bulwark of Azzinoth as a win condition (which essentially gives you invulnerability for one more turn), the chance of getting Gorehowl, Bulwark or Mr. Smite is a 32% chance on one turn or 54% chance over 2 turns - not bad at all!!
It's rare that I fell so in love with a card before (like Emperor Thaurissan) but Mr. Smite really does it for me.
He fits the flavour, progresses the quest, has good stats, can be drawn off the 2 mana Harbor Scamp, uses the most busted tag in the game (Charge) and when I look at the gold version of this card (because my Juggernaut is golden) I get a warm and fuzzy feeling inside that I didn't feel from looking at any other Tauren for a very very long time (since 2006 to be precise, when my girlfriend at the time played a Tauren hunter named Brill in Wow vanilla. Hi, Brill! <3 )
Loktar Ogar / Victory or Death