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N'zoth Hunter (12-4 High Diamond)

  • Last updated Jun 17, 2021 (Stealer of Souls Removed)
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Standard

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Hunter
  • Crafting Cost: 13920
  • Dust Needed: Loading Collection
  • Created: 6/17/2021 (Stealer of Souls Removed)
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  • Total Deck Rating

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Hey Y’all! Welcome to my N’zoth Hunter deck guide. My name is Entity, and you might remember my C’thun Hunter from last week. I have been maining that deck ever since (100+ games) and have come to a very very sad conclusion; C’thun hunter doesn’t fit into this refined aggro meta. Sadge, I know. However, if you drop C’thun for N’zoth, add in Circus Amalgams, you suddenly have a much safer win condition backed by the same insane spell package. 

 

If you start to see a lot of priest or control warrior in the meta, this is not the right deck. Instead, go for C’thun hunter. 

 

Game Strategy:

 

Unlike C’thun hunter, this deck is pure midrange. Therefore, you should save spells early and try to play some minions. Don’t play Kolkar before turn 4 unless you want to be a very naughty boy. Kolkar is the best card in this deck, not to mention your best board clear, so use it wisely. The longer you can afford to wait, the better your pop off turn will be. 

 

Midgame, all you should be trying to do is laying out your beasts, and setting up options for late game like getting your Prime ready, diversifying your N’zoth pool, or filling your hand with Lock and Load. Typically, your hand can get a bit chunky and awkward because of your card generation, which is why this deck is built around your 1 mana spells; they allow you to spend that one or two extra mana that you will certainly have each game. 

 

N’zoth in this deck is not a game-winner by itself. Typically, you’re pulling a beast, two amalgams and a cultist. And while this isn’t incredible, it gives the final protection you need against face hunters and deathrattle DH. The cool thing is, then, that you get to find your true win condi each game. Against aggro, you pretty much just need to outlast them, and against control, well, who knows. The matchup is either easy or impossible depending on your belief in the heart of the cards. 

 

Key Cards 

 

(Note: this won't be as in depth as my last guide, but a lot of the cards are the same. If you want to go deeper, check out my C’thun Hunter guide here https://www.hearthpwn.com/decks/1389134-cthun-hunter-33-20-diamond-wr)

 

Overwhelm- 

Surprisingly, it’s amazing. Running this instead of arcane shot can help you stall out the game. Its common for this to deal 6 damage with Kolkar on the board. This card is actually so good, that you can afford to save your resizing pouch for a 9 mana card most games. Play this with zixor prime or nzoth to deal 6+. 

 

Resizing Pouch-

If you’re unaware, this card will always pull a serpentbloom if used on 1 mana. The best alternative is to use it on 10 to discover malygos, another n'zoth, or even alexstrasza. 

 

Yogg - 

Worst card in the game 0/10 disenchant. 



Amalgam- 

This card just barely makes the cut. You do have to cut out kazakus in order to play it, but typically I didn’t have the time to play kazakus. Drawing one of these bad boys with scavenger’s feels surprisingly juicy.

 

Wandmaker-

I’ve cut and added this card sooooo many times, but quite honestly, its core. Because this deck doesn’t have to rely on drawing C’thun pieces, you can afford to have more cards that generate instead of draw. 

 

Shando-

99.9% of the time, copying a buffed amalgam or zixor is the way to go

 

Mulligan guide:

 

Keep 100% of time 

Kolkar, tracking, Mankrik, wandmaker 

 

Against aggro:

Shando

Zixor

1 mana spells 

 

Against Control:

Naralex 

N’zoth

Amalgam

Barak

Talean

 

BAIT (DO NOT KEEP)

Resizing pouch 

Pouch of resizing 

Lock and Load 




Matchup Guide:

 

DH, Hunter, Paladin, Shaman:

These are the decks N’zoth Hunter is designed to beat. You can match their aggression, but you never run out of cards unlike them. Your game plan is always controlling the board, laying down some taunts, and by turn 8 or so they will run out of options. 

 

Rogue, Rush warrior

These are about even. Treat rogue as if its an aggro deck and try to smorc. For warrior, you either have to beat them really early, or beat them really late. Be prepared for those huge conditioning hands by saving a kolkar and a pouch, and an overwhelm in your hand. 

 

Hitler’s First Born (Priest)

Your hardest matchup. You have no choice but to play their game and hope you win after 30 min or so. They have a ridiculous amount of healing, so try to go face whenever you can, as they will always trade into you. The most important piece to trying to win this matchup is avoiding them soul mirroring your Xizor prime, and then raising dead. If you run into priest a lot, consider adding yogg or C’thun. 






Core Cards (Plan your game around these)

Kolkar

Pouch

Overwhelm

Tracking

Mankrik + Barak

 

Cards that didn't quite make the cut (All of these cards have major potential in a deck like this, but they didn't fit this specific build. Consider these if you’re changing things up). 

Yogg 

Malygos

Moonfang

Bola Shot

Explosive Trap 

Claw Machine 

Rinling’s rifle (You simply dont have the mana or time to play this) 

Arcane shot 

Quick Shot

Piercing Shot 

Teachers pet 

Selective breeder, Dire Frenzy, and Warsong Wrangler 



Thanks for reading everyone! This deck is not refined, so be careful with crafting. If you are missing an unimportant legendary go to my list of cards above that didn't make a cut, and make a substitution. This deck is very unrefined, so let me know if you find anything that works well! Leave a comment down below too! As a new deck builder, it always brightens my day to see what some of y'all say :)