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Semi-Murloc Damage Shaman.

  • Last updated May 5, 2021 (Forged in the Barrens)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Murloc Shaman
  • Crafting Cost: 6420
  • Dust Needed: Loading Collection
  • Created: 5/5/2021 (Forged in the Barrens)
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  • Total Deck Rating

    41

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Murloc are fun to play, but they aren't very good at "catch up" when behind or extra reach when the enemy is low on health. this deck takes the best Murlocs and backs them up with some alternative options when it comes to damage. 

You have Serpentshrine Portal and Dunk Tank when you need quick damage. The portal can be a good way to clear a minion while building a bored yourself. however there are only 3 cards that can corrupt the Dunk, so just using it to slap 4 to face on turn 4 is ok most of the time. 

Cagematch Custodian to pull the Whack-A-Gnoll Hammer is one of the best early plays you can make. 6 to face and +2/+2 over two turns is always good. 

I like the Tour Guide as a way to push a bit of a wide board. the totem might live and then catch a buff from NoFin Can Stop Us.

Fichy Flyer 
is a good way to clear taunts and the little bit of value is nice. The Guidance is also a smidge of value that can help in a pinch. 

Mulligan for your one mana minions or Cagematch Custodian. 

I was considering Alexstrasa The Life-Binder, but this is more useful if you find yourself vs more control matchups. I fought a lot of Hunters and Paladins with this deck where it performed quite well. Swap a Guidance for the dragon queen if you see a lot of Priests or Warlock. OR swap it for another Murlock Tidecaller if you face nothing but aggro decks. 

Thanks for reading, Let me know what you think.