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UPDATED! Aggro Killer w/ Video Guide Taunt-a-Krond

  • Last updated Aug 26, 2020 (Scholomance Academy)
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Wild

  • 16 Minions
  • 11 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Taunt Warrior
  • Crafting Cost: 8280
  • Dust Needed: Loading Collection
  • Created: 8/21/2020 (Scholomance Academy)
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  • Battle Tag:

    HellsF1rst#1483

  • Region:

    US

  • Total Deck Rating

    458

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Hey HellsF1rst here with another amazing deck. I created this taunt Warrior with the new cards because I only ever saw 1 or 2 a week in the meta and I loved the idea behind it. With a week of tweaking the deck it is finally ready to take down the meta in style! 

Basic gameplay is to get as many taunts on the board as possible and buff them either in your hand or on the board to deal insane amounts of damage and to complete Fire Plume's Heart quest to get the 8 damage hero power and the weapon to just swing games in your favor and allow massive damage to the opponents face.

10 upvotes and I will write a full guide!

Thank again for following my decks. If you would like to see more of my weekly creations follow me at the links below

twitch.tv/HellsF1rst

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 Everyone likes card pack openings so I made a video and will post it 

As promised here is a written guide.

Fire Plume's Heart - The quest that allows this deck to shine late game. With the weapon you can do 12 damage to the face in one turn if the opponent has no minions on the board. A great quest that brings back the Nostalgia from back in the day.

Into the Fray - Buff those taunts in your hand for +2/+2. Self explanatory really. I usually wait until I have at least 3 taunts in my hand before I use this card to get the most value out of it. Sometimes to save face you have to use it with only one in your hand to drop it and not get smashed.

Bolster - Buff those taunts on the board. Once again I try and wait until I have 2-3 Taunts on the board before I use this to get the most out of it. It is also good to hold onto both of these if you are controlling the board from a quick burst in damage late game.

Frightened Flunky - A great low cost taunt that gives us another taunt. Cannot have too many taunts in this deck since we are buffing them nonstop to make huge boards for low cost.

Ritual Chopper - First invoke card in the deck. Gives you a quick 4 attack to either  clear a minion turn 2 or to just do some face damage to finish them off late game.

Sweeping Strikes - This is what I use for board clear. If you have a big taunt on the board and they drop some giant just play this on the taunt and clear 3 minions with one swing. Sometimes you have to use it on the small taunts early game to clear those Discard locks and Pain locks.

Awaken! - A quick 1 damage to all minions including your Acolyte of Pain to draw some more cards. Also invokes for a bigger Galakrond, the Unbreakable.

Coerce - A great new card for this expansion. Combo it to kill whatever you want on the board for 3 cost this is a must in every warrior deck this meta.

Fierce Monkey - Cheap 3 cost 3/4 taunt to stall till late game.

Lord Barov - I love this card. I think he is a must in the meta as well. This with Awaken! is an awesome turn to clear big boards of shit out of the way.

Armagedillo - A great taunt that buffs taunts in your hand. If you manage to keep this guy alive past the first turn you play him you pretty much win as long as you have taunts in your hand so he can buff them.

Galakrond, the Unbreakable - This is just to draw more cards and buff them. There are a total of 4 invoke cards in the deck so it is possible to fully buff him but usually you will only draw 2 cards buffed instead of 4. Just another way to get more big shit late game.

Wax Elemental - Super cheap taunt with divine sheild that can become huge with all the taunt buffs in the deck. Also a great early game play to stall getting your face smashed.

Annoy-o-Tron - The most annoying card in the game but in this deck because it gets bigger it gets even more annoying.

Questing Explorer - Card draw was a problem in the deck so I added this little gem to help with some draw and to give some board presence

Acolyte of Pain - Another addition for card draw. Usually if you can get 2 cards out of him its a good play.

Coldlight Oracle - The card draw master and allows you to burn some cards for your opponents you are playing a control deck. Sometimes causes an instant quit if you burn the right card.

I always mulligan for cheap taunts and Into the Fray so I can buff them early and get board presence early.

Replace Fierce Monkey with Sparring Partner  so I can give taunt to minions without it to get more out of my buffs.