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Hybrid Mage

  • Last updated Mar 21, 2020 (Kael'thas Patch)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7260
  • Dust Needed: Loading Collection
  • Created: 3/21/2020 (Kael'thas Patch)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    25

View 18 other Decks by Haedeius
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Hi everyone!

It's not Elemental Mage, it's not Cyclone Mage, it's not Dragon Mage, it's not Big spell Mage, it's not Burn Mage. What is it?! It's a mix of all these decks!

This deck kinda utilises multiple cards/strategies, which I will explain.

Elementals
The card draw / generation engine of the deck. With Elemental Allies you will get your spells from your deck, which in turn allow you to get you your fuel for Dragoncaster and Kael'thas Sunstrider. This also counts for Violet Spellwing, netting you another spell. Arcane Amplifier helps you get rid of some critters, but your main target should be the face of your opponent. Chenvaala is a no-brainer in this deck, both early-game as late-game. 

Dragons
The dragons are included for Dragoncaster ofcourse, besides the fact that they also generate either spellpower, another (helpful?!) Dragon or more spells.

Big spells
The big spells are the main reason why the dekc includes Dragoncaster and Kael'thas Sunstrider. No need to explain I guess :). 

Rest
Ancient Mysteries, besides thinning your deck, is in fact 2 spells for 2 mana. Therefor helpful for Mana Cyclone, Chenvaala and Kael'thas Sunstrider

The choice of secrets is yours of course. In my opinion the double Ice Barrier gives you some extra time to set-up your game. 

I picked a 2nd Rolling Fireball over Blizzard, due to the simple fact that you normally kill the same amount of creatures while its 5 mana instead of 6. Personal choice I guess. 

Questions?
Feel free to ask in the comments. 

Once the deck gets enough upvotes, I will share some more insights.