Spell Madness by AvenJar
- Last updated Dec 28, 2019 (Descent of Dragons)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Tempo Mage
- Crafting Cost: 5400
- Dust Needed: Loading Collection
- Created: 12/29/2019 (Descent of Dragons)
- Time_Wanderer
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Hi friend!
Are you tired of the current meta? Are you looking for a new deck that will be fun and competitive at the same time? Look no further!
I'm not promising you 100% win rate, but, personally, I had pretty much enjoyable eve today (14-2) moving from rank 5 to 2 with it. Basically, this is Cyclone Mage updated to the new realities of the Descent of Dragons.
The main idea of this deck is to wreck your opponent's face in three main ways:
- Snowball your Questing Adventurer by making the classic miracle moves: Sorcerer's Apprentice combined with a lot of cheap cards + Mana Cyclone + extra draw (Research Project, Arcane Intellect) for even more cards
- Smorc via damaging spells.
- Random luck - you never know what you'll discover!
I'll comment on my card choices below.
- Elemental Evocation - the card that makes Mana Cyclone a very good card. Obviously used for tempo plays, but could be played in a combo with Stargazer Luna to draw an additional card or with Questing Adventurer in order to make him bigger
- Arcane Breath - cheap board clean + spell Discovery. works well with Azure Explorer. Remember, that cards like these, combined with Sorcerer's Apprentice and Azure Explorer, become 0 mana deal *4* damage AND discover a spell.
- Magic Trick - a pretty obvious choice for making our combos.
- Ray of Frost - oh, how good is this card! Board control, 2 cards for combo moves. Definitely a keeper!
- Frostbolt - cheap face damage, board clear and control. Could work in a combination with Ray of Frost, but I prefer to go face with it when I have something nice on the board.
- Mana Cyclone - one of the key cards here. Also remember, that after its Battlecry, if you have Sorcerer's Apprentice, you may use something even at zero mana.
- Research Project - 2 mana take 2 cards. Yes, your opponent also receives 2 cards, but given the purpose of this deck, you need to have your cards as fast as possible in order to make deadly combos and take advantage.
- Sorcerer's Apprentice - key card here, nothing to say
- Arcane Intellect - classic is classic, serves the same purpose as Research Project
- Cinderstorm - works well against aggro, works even better if you need some damage in a face. Based on my experience, used mostly when empowered with Spell Damage +
- Questing Adventurer - missing Miracle Rogue? We have ol' good Adventurer here! Key card, it made this deck a beast for me. Use wisely, tho: if you have a chance to protect it with a Secret, Taunt etc., better use it instead of something else. And obviously, NEVER play it turn 2 with a coin, or turn 3 if your opponent is likely to remove it easily. You need to rock'n'roll this card, so better draw some cards first and gain mana.
- Stargazer Luna - powerful draw tool. However, and unlike Questing Adventurer, you can drop it turn 3 if there are no other options. If your opponent has no response to it - good, you just received a chance to draw a lot of cards and, maybe, combine it with Sorcerer's Apprentice and Mana Cyclone. If your opponent kills it - ok, your Questing Adventurer just got a bigger chance to survive. This deck has other tools to draw (including cards from the Discover effect), so not a big deal to lose it. Basically, powerful turn 3 drop.
- Azure Explorer - this card gives you: Spell Damage +2, triggers the effects of Arcane Breath and Malygos, Aspect of Magic, 2/3 body and a dragon for a possible tempo play. The perfect choice here.
- Fireball - ol' good "Hit-His-Face" and big threat removal. Try to keep it for their faces, tho, and clear with something else.
- Cobalt Spellkin - I was looking for a card to complement my deck, and this card is exactly what you need in mid/late game. Along with the fact that it triggers the effects of Arcane Breath and Malygos, Aspect of Magic, it also gives you two 1 mana spells, which is the perfect cost for our deck. Almost every 1 mana Mage Spell works great here.
- Malygos, the Aspect of Magic - it could sound stupid, but this isn't the most important card here and. therefore, can be replaced. On the one hand, it triggers Arcane Breath effect while able to provide you with a powerful finisher, board clear, or utility. On the other hand, the cost of this card is not allowing you to make long combos the same turn, which is vital in mid-game. Still, I believe it gives more benefits here, so I recommend this card.
Upvote if you liked this deck, and feel free to comment and bring suggestions. If it will receive at least 10 upvotes, I'll add the Mulligan section and general Game Tips.
Today this set went „Wild“.
any recommendations to get it back to standard?
the following cards are wild now:
Elemental Evocation
Research Project
Cinderstorm
Stargazer Luna
nice
Use it with quest
It's fun to try something different, but there just isn't enough face damage among Mage spells. You have Fireball, Frostbolt, and Cinderstorm. That's it. If even 1 more Mage spell could go face, it might tip the scales enough. Oh well, it's still fun when it works.
Mana Addict, thoughts?
What do you think about building a wild version of this deck ?
There already are decks like this in wild that revolve around flamewaker + cheap spells for a combo turn. They're pretty fun, you should try one. (they're not the best decks out there right now, but they're still loads of fun)
Pretty bad deck. 0-3, I had no feeling during the games that I have control over the game even for one turn. I don't recommend it. Rank 5 talking, got placed against 2 galakrond shamans and one zoo lock.
Maybe you had bad luck or maybe you dont play / mulligan correct. I used it on rank 5 and was climbing pretty well. Played almost all meta classes and even won vs agro hunter. Won vs warriors with tons of armor. Rogues are almost an auto-win due to ability to freeze their minions almost constand, while you pressure face.
Decks like galakrond shaman are designed to deal with early pressure. The idea of this deck is to high roll against decks that can't deal with early pressure consistently. I'm not sure if this was to critique the author's "14-2" winrate, or just to say that you had a bad time with the deck. I'd recommend a flamewaker version in wild if you want to try this deck again---that would give you the feeling of having at least one turn of control when you throw down your flamewaker + sorc apprentice + spells.
Thank you for the deck, it works very well! I made two changes with it to be more defensive Vs agro and have another damage option against warriors: added Antonidas and mirror image instead of 2 cinderstorms, as I find those too expensive and inconsistent. Works very well for me!
love the deck only i added 1 mana giant instead of luna ( i dont have er ) it works so fun
and changed malygos for chenvalaa because of the same reason
I played this deck a bit a while ago and it wasnt very good, but it WAS fun trying to put combo peices together.
I played with this deck for like 15 games straight on rank 10 and haven't won a single match ! Theese combos are almost impossible to make because they require too much mana and just luck so I. really warn people if they ever thought about spending their dust on this deck!!! But I vote up this anyway))))
EXCELENTE TRABAJO,y para jugar en salvaje ¿que cartas cambiarias tu?
Hi! I like this deck.
Chenvaala is great synergy. please try it!
Any replacements for Malygos?
If I'd look for another card here, I would definitely look at the current meta first. I mean, it could be some tech card, or something like Bloodmage Thalnos to get cheap draw + spell damage. Or, you can go all in and try your luck with Pyroblast.
Thank you man! I'm still new to this game, but luckily I have all cards from your list. Only two legs! I just tried it in rankeds and it worked just great.