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Early Galakrond Rogue

  • Last updated Dec 9, 2019 (Shaman Nerfs)
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Wild

  • 19 Minions
  • 8 Spells
  • 2 Weapons
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 10660
  • Dust Needed: Loading Collection
  • Created: 12/3/2019 (Shaman Nerfs)
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  • Total Deck Rating

    37

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The plan is to survive the early game using standard issue rogue tempo tools and then win the game with some huge combo involving Galakrond's battlecry.

I think to win with Rogue Galakrond the deck needs to be a lot of potential combos so it can usually get something really powerful, despite the draw RNG. For example, you could get a 0 mana spirit of the shark and pop off with miscreant/edwin, or do that same thing with umbral skulker, or you could put together a massive burst combo with Leeroy that normally wouldn't be possible.

I look forward to playing this deck because I imagine it being very flashy, and the fact that there's no exact combo means every game will be different and I'll have to get creative to win sometimes.

I'll go into detail on specific cards if a couple people show interest in this.