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Spell-Contol Hunter

  • Last updated May 15, 2019 (Rise of Shadows)
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Wild

  • 14 Minions
  • 15 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Spell Hunter
  • Crafting Cost: 6840
  • Dust Needed: Loading Collection
  • Created: 5/15/2019 (Rise of Shadows)
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Experimental deck focusing on collecting spells and maintaining them in your hand, while also controlling the board with them. I have noticed that with this build I have reliable good mulligan and lots of different options for clearing and controlling the board throughout the match even in the late game. 

Utilize Shimmerflies and Bloodscalp Strategists paired with Headhunter's hatchet to gain extra spells, don't be afraid to use your hero power liberally and use spells needed to control the board. With proper planning and correct synergies and spell usage you should have more than enough damage from spells to even OHKO most enemies. Goal is to control the board and wait and poke with your hero power until you get Azerite elemental and/or Vereesa amounting 4+ spell damage almost always and often even higher spell damage. If you succeed in this set up you are free blast your enemies face with multiple arcane shots,rapid fires and kill commands. In case of bad rng and you not getting that ideal scenario, you most likely have your clockwork automatons to boost your hero power and divert your opponents attention to them, or Illidan which paired with low cost spells such as rapid fire and arcane shot can quickly fill the board with swarm of 2/1 minions, forcing your opponent to use their spells or minions to clear the board.

Deranged doctor is mainly there for emergency late game healing but can still be big threat since its 8/8 minion. Wing blast, multi shots and marked shots are your main board clear spells since they can't be targeted at heroes and zilliax and vilebrood skitterer are your few minions capable of clearing some big threats in case your spells aren't enough. I would advice to play your secrets only when your enemy has minions on board to avoid wasting mana as its better spent on hero power. And while rapid fire, arcane shot and kill command are your main face damage don't be afraid to use them for emergency board clears, since you have other sources of face damage, such as hero power and some minions and perhaps some mystery spells you gained from shimmerflies, marked shots and bloodscalp strategists.

Pint sized summoner can be switched for another weapon to increase the likelyhood of getting the bloodscalp strategist synergy

Disclaimer:

I have taken similarities from other decks, but switched out some cards since i wanted to bring the deck cost down to reasonable level, and i felt like these cards provided little more stability than cards such as archmage vargoth and zuljin in other Spell Hunter decks.

I also have not played this deck at high-end ranked matches so I can't tell how it will fare, but I reckon it should still work decently to some extent. 

I made this deck for experiment and it turned to be fun deck to play with. I hope it will work for whoever tries it and if you have feedback be free to comment.