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Arcane Secret Hunter Mark I

  • Last updated Feb 26, 2018 (Patches Nerf)
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Wild

  • 12 Minions
  • 16 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Spell Hunter
  • Crafting Cost: 2120
  • Dust Needed: Loading Collection
  • Created: 2/26/2018 (Patches Nerf)
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  • melheor
  • Registered User
    • 11
    • 47
    • 160
  • Battle Tag:

    R3N3G4D3#1601

  • Region:

    US

  • Total Deck Rating

    70

View 28 other Decks by melheor
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Secret Hunter deck using the cards I currently have. Stuck around rank 18 right now, but not yet sure if the problem is the deck or my skill. Initially I started with what was a trash deck, and crafted a few replacements when I started noticing problems during play.

2/25/18

Synergies that seem to work well for me in this deck:

- Cloaked Huntress is great for casting secrets, I try to delay casting them until she is deployed, but sometimes I need to deal with a problem on the board (i.e. enemy swarming it with murlocs when I have Explosive Trap ready to clear them.

- Tracking can be used when in a bind to find answers to a problem when your hand doesn't have an answer. I learned the hard way not to use this card on turn 1.

- Stitched Tracker is an awesome card that serves multiple purposes. It can be used to discover Cloaked Huntress when you fail to mulligan her. It can also be used to get a duplicate Arcane Giant to make your win condition even stronger.

- Arcane Giant works great in this deck. It's a poor man's alternative to Kathrena WinterwispKing Krush combo that more advanced Secret Hunter decks carry for their win condition. I threw these cards in because I didn't know what I was doing, but they're basically working like stronger versions of Corridor Creepers. By the time you play them, you'll typically play enough secrets that each will cost 4-6 mana. One weakness they have over King Krush is that you're giving the enemy one turn to clear the board before being able to attack with them.

- Cat Trick is my favorite non-situational secret, it basically allows me to have the opponent summon my minions for me. I often follow up by buffing it with Houndmaster before attacking. It basically creates a minion equivalent to Lord of the Arena out of thin air.

Typical Win Condition: once I get ahead by midgame and opponent struggles to catch up (usually by depleting resources killing my 4-pack of wolves), I play the Scalebanes. Once they start throwing knives around, opponent has to overextend himself to remove the new threat. Unless he has strong minions/spells of his own, I'm usually able to transition into Arcane Giants from there.

I want to try adding Secretkeeper to this deck to see if she can help me exert early pressure on the opponent, but I'm a bit frugal on my dust and not sure how much it would help yet. My fear is that this deck already has weapon and emerald stones synergize from the secrets, and even now I find it hard to have both ready to benefit from the secrets by the time I cast them. It will be almost impossible to satisfy a 3rd synergy, but maybe I'll only need 2 out of 3.