Firebat's Infite Armor Warrior
- Last updated Feb 20, 2018 (Patches Nerf)
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Wild
- 10 Minions
- 16 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Fatigue Warrior
- Crafting Cost: 4240
- Dust Needed: Loading Collection
- Created: 2/21/2018 (Patches Nerf)
- Firebat
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In substitution for those clears the deck opts for wild pyro+commanding shout and other spells to clear. Your win con is to cycle through your deck hella fast and mill them with coldlights. You should have just enough removal to cycle to that point and keep armoring up with whatever you opt for in your dead mans combo. I personally like saving bring it on and drywhisker armorer so that I can mill and stay alive. I'm still testing though.
Looking at the weapons available and the way the deck is built (lots of cheap stuff and room to play around rng), I'd say you generally want to dead man's hand the more valuable expensive ones. Really good value weapons would be Val'anyr, doomhammer (if you want to run heroic strike that's HUGE value), runespear, gorehowl, gladiator's longbow (showcased in Firebat's YT vid), and even Twig of the World Tree or Dragon Soul if you want to get funky. However, some in some matchups you might need to use high damage weapons to pressure like Fiery war axe, Truesilver blade, Arcanite reaper, etc. It really depends on what rng gives you and what you think is necessary in that matchup. At least I think that's the idea.