Mech Paladin for wild
- Last updated Feb 20, 2018 (Patches Nerf)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6520
- Dust Needed: Loading Collection
- Created: 2/20/2018 (Patches Nerf)
- KsNewton
- Registered User
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- 3
- 15
- 35
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Battle Tag:
KsNewton#21659
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Region:
EU
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Total Deck Rating
134
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I have no Tarim and Sneed's Shredder. I don't want them, because my games usually end on turn 6. Thanks for deck.
This is a ton of fun to play! I agree that Call to Arms is a game winner. There's not a lot of room for "make up" in this deck, so if you draw poorly through Turn 4, you're toast. @Disasterpice, my WR has been 63% (7-4) from Rank 10 to Rank 9.
This brings back the good ol days. actually saw someone play mech mage in high legend.
i was considering the mage mech also but it seems weaker that this so i made this deck.If in the first draws i get call to arms its almost sure win.We are talking about 90% win rate with CTA