Bwonsamdi's Sanctum
Card Text
Shrine
Your Deathrattles trigger
two additional times.
Additional Information
Comments
Posts Quoted:
Reply
Clear All Quotes
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Sparkspinner Nemsy | Hero | Warlock | 0 | 0 | 30 |
Technomancer Saraad | Hero | Mage | 0 | 0 | 30 |
Hedanis | Hero | Priest | 0 | 0 | 30 |
Electro Swing Sally | Hero | Priest | 0 | 0 | 30 |
Avatar Anduin | Hero | Priest | 0 | 0 | 30 |
Prince Charming Anduin | Hero | Priest | 0 | 0 | 30 |
Death Metal King | Hero | Death Knight | 0 | 0 | 30 |
Skeletal Flayer | Minion | 8 | 8 | 8 | |
Arrogant Crusader | Minion | Paladin | 4 | 5 | 2 |
Rotface | Minion | Warrior | 8 | 4 | 6 |
Remixed Rhapsody | Ability | Demon Hunter | 5 | 0 | 0 |
Angsty Rhapsody | Ability | Demon Hunter | 5 | 0 | 0 |
Resounding Rhapsody | Ability | Demon Hunter | 5 | 0 | 0 |
Emotional Rhapsody | Ability | Demon Hunter | 5 | 0 | 0 |
Wailing Rhapsody | Ability | Demon Hunter | 5 | 0 | 0 |
Fool's Bane | Weapon | Warrior | 5 | 3 | 4 |
Arcanosmith | Minion | 4 | 3 | 2 | |
Animated Shield | Minion | 2 | 0 | 5 | |
Castle | Hero Power | 1 | 0 | 0 | |
Obsidian Destroyer | Minion | Warrior | 7 | 7 | 7 |
Feral Gibberer | Minion | 1 | 1 | 1 | |
Gloves of Mugging | Ability | 1 | 0 | 0 | |
Candlebeard | Hero | Rogue | 0 | 0 | 20 |
Charge! | Hero Power | 1 | 0 | 0 | |
Candlebeard | Hero | Rogue | 0 | 0 | 60 |
Charrrrrge! | Hero Power | 0 | 0 | 0 | |
Beastly Beauty 1 | Minion | 4 | 11 | 13 | |
Beastly Beauty 2 | Minion | 4 | 13 | 15 | |
Beastly Beauty 3 | Minion | 4 | 15 | 18 | |
Beastly Beauty 4 | Minion | 4 | 15 | 19 | |
Beastly Beauty {0} | Minion | 4 | 15 | 20 | |
Beautiful Beast 1 | Minion | 4 | 13 | 11 | |
Beautiful Beast 2 | Minion | 4 | 15 | 13 | |
Beautiful Beast 3 | Minion | 4 | 18 | 15 | |
Beautiful Beast 4 | Minion | 4 | 19 | 15 | |
Beautiful Beast {0} | Minion | 4 | 20 | 15 | |
Motion Denied | Ability | Hunter | 2 | 0 | 0 |
Improved Motion Denied | Ability | Hunter | 2 | 0 | 0 |
Weapons Expert | Minion | Warrior | 3 | 3 | 2 |
Blazing Transmutation | Ability | Shaman | 1 | 0 | 0 |
Pitiful job of balancing this. I encountered it with a very strong armor druid (Gonk's Armament) around boss 7. I had no chance because he had taunts to protect the shrine, and kept flooding his board with minions during his turn by attacking me and killing his minions that would then spawn 3 more. Once he got out an obsidian statue, it's basically game over; when you kill the taunt to get at the totem, it destroys *3* of your minions. Combine with duplication effects so that he can generate a 1/1 taunt that wipes half your board when you kill it (and/or a Sylvanas +/- 1/1 clones that will control 3 at a time) and I thought it was ridiculously OP. But it looked fun, so I decided to try it myself. I've now attemped at least a dozen runs and most of them I died on turn *2* because there are no early taunts available, and the only one I've seen at all is the tortollan shellcaller (4 mana) which you have to be very lucky to get out before they destroy your weak ass 0/3 shrine. In the rare case that they can't take your shrine out before you take out theirs or get the shellcaller to protect it, it's still nearly impossible to keep the shrine alive for more than your own turn.
It's a fun idea that I wanted to play, but they haven't actually made it playable. However strong it is at higher levels, it's unwinnable at the lower ones. The overloading shaman totem especially will crush this; there is literally no way to win in the several encounters I've had. Also, the deathrattle buckets that go with it rely heavily on random effects rather than some strategic way of using deathrattles. It's all very frustrating. It seems like they didn't do any sensitivity analysis to see how extremely sensitive some of these builts are to, say, the pretense of a 1 mana card in the opponent's starting hand. (I think I've yet to win a match in which the AI was able to play a card before me, or we both played on turn 1).
Oh baby, a triple!