Card Clarifications
- Casting Shadow Madness on the Trogg will steal it, and it will have +5 attack. (Source)
- Shadow Word: Pain + Trogg = Trogg dies. (Source)
Whenever your opponent casts a spell, gain +2 Attack.
He's burly because he does CrossFit.
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As a priest i approve to this^^
Its the new yeti!!
This card is amazing, makes opponent think twice before drawing with spells or buffing/flare/animal companion/feral spirits/coin/spare parts and secrets. Pretty much trumps every vanilla 4 drop by a large margin.
I like how this comment is 100% right
One of the coolest illustrations to me.
This card seems okay but it's stat line on the vanilla test is below average. It's a three attack minion for 4 mana that won't regularly trade with most 4 cost minions that typically have 4/5 health. It's card text ability isn't reliable and it's a slow card overall. I have no idea what deck this card would be played in. I can't even see it being played to counter miracle rogue as it's ability allows miracle rogue to sap it after playing a ton of spells or eviscerate it because of it's 5 health.
He absolutely pass the vanilla test to say the least. His overall stats value of 8 keeps up with mostly of the 4 drops, except for the Yeti and Water Elemental. Question is: his card text makes him one of the strongest 4 drops already, the fact that he has 5 health makes him harder to be removed by minion trade, while punishing the opponent for any non-removal spell they cast.
The vanilla test: Overall stat points should at a minimum be 2x mana cost. Next, stat distribution should make it hard to remove.
You're right, so far it's average, but still inferior to yeti. This card could be a pretty good choice in arena.
Now put him in a constructed deck: 3/5 with no taunt, can't replace Auchenai Soulpriest, Dark Iron Dwarf, Violet Teacher, Water Elemental, Coldwind Yeti, etc. My point is that a 4-drop in constructed will usually develop a certain style of play. If you're aiming to trade up with a 5 health minion like Sludge Belcher or Loatheb, it's rarely going to happen.
His health makes him as hard to remove as yeti, but his 3 attack makes him susceptible to Shadow Word: Pain and Shadow Madness.
It could now be fun to build an anti-spell deck, with Loatheb, Fearie Dragons, Spectral Knights, Counterspell, and Spellbenders. Add in some Defender of Argus and this could be trouble for many decks.
You forgot about Laughing Sisters, if we are talking about a "fun" deck! ^^'
i think it should be a 3/6 instead of a 3/5 to get around Kill Command, or would it be too OP then? cool card tho for a common, i can see it being useful.
Feels sort of like an MTG card to me.
What happens if someone casts a Shadow Word: Pain on it? Does it get killed or the attack boost will prevent it's death?