25.4.3 Patch Notes - Constructed, Battlegrounds & Duels Balance Changes
Blizzard just published Patch Notes 25.4.3 featuring Constructed, Battlegrounds & Duels balance changes, and a few bug fixes! Check out the details yourself!
Quote from BlizzardPatch 25.4.3 is a data-only patch launching March 2 with the following updates.
Hearthstone Card Updates
Dev Comment: Overall, this is a little bit of a lighter patch for Standard. We just had a big infusion of cards with the mini-set, so this patch is just looking to address two major outliers after that card infusion. We’re excited to see where the mini-set lands after these adjustments.
For Wild, we’ve been discussing potential updates to the mode. In this patch, we’re making changes to help curb some of the mode’s negative play experiences. We don’t view these changes as exhaustive, but we are working on some more long-term updates that we’re excited to share once they are more solidified.
Construct Quarter
- Old: [3 Mana]
- New: [4 Mana]
- Dev Comment: Frost Death Knight is the best deck in Standard after the mini-set and Construct Quarter is the stand-out card in that deck and in other Death Knight decks. This change is both an acknowledgment of the strongest deck in the format and the strongest card in that deck.
Goldshire Gnoll
- Old: [10 Mana]
- New: [11 Mana]
- Dev Comment: Before the rise of Frost Death Knight, Evolve Shaman was the biggest outlier in the format. This change is to keep Evolve Shaman in line after the adjustment to Construct Quarter. Goldshire Gnoll is an important enabler for the deck’s bad play patterns, and this makes those play patterns slower and less powerful, while still allowing Evolve Shaman to play with the exciting new cards they got in the mini-set.
Grey Sage Parrot
- Old: Battlecry: Repeat the last spell you’ve cast that costs (5) or more.
- New: Battlecry: Repeat the last spell you’ve cast that costs (6) or more.
Spectral Pillager
- Old: [6 Mana] Combo: Deal damage equal to the number of other cards you’ve played this turn.
- New: [5 Mana] Combo: Deal 2 damage to a minion for each other card you’ve played this turn.
Cataclysm
- Old: [4 Mana] Destroy all minions. Discard your hand.
- New: [5 Mana] Destroy all minions. Discard 2 cards.
The above cards will be eligible for a full dust refund for two weeks following Patch 25.4.3.
Battlegrounds Updates
Minion Pool Changes
- Sin’dorei Straight Shot will now only appear in games with Undead.
- Archdruid Hamuul has been temporarily returned to the minion pool (just until Patch 25.6).
Minion Changes
Ghoul of the Feast
- Old: 2 Attack, 4 Health. Avenge (1): Give a friendly minion of each minion type +2 Attack.
- New: 2 Attack, 5 Health. Avenge (2): Give a friendly minion of each minion type +3 Attack.
Legion Overseer
- Old: 4 Attack, 4 Health.
- New: 4 Attack, 2 Health.
Chronormu
- Old: [Tavern Tier 4] 4 Attack, 4 Health.
- New: [Tavern Tier 5] 6 Attack, 6 Health.
Magmaloc
- Old: 3 Attack, 3 Health.
- New: 1 Attack, 1 Health.
Vanessa VanCleef
- Old: 3 Attack, 7 Health.
- New: 3 Attack, 4 Health.
Jelly Belly
- Old: 3 Attack, 5 Health.
- New: 3 Attack, 6 Health.
Groundshaker
- Old: 2 Attack, 6 Health.
- New: 3 Attack, 8 Health.
Felstomper
- Old: 3 Attack, 8 Health. After you summon a minion in combat, give your minions +2 Attack.
- New: 3 Attack, 7 Health. After you summon a minion in combat, give your minions +3 Attack.
Grease Bot
- Old: [Tavern Tier 6] 4 Attack, 7 Health. After a friendly minion loses Divine Shield, give it +3/+2 permanently.
- New: [Tavern Tier 4] 3 Attack, 6 Health. After a friendly minion loses Divine Shield, give it +2/+1 permanently.
Duels Updates
Hero Power Updates
Ghoul Blitz
- Old: Summon a 1/1 Ghoul with Charge and Reborn. It dies at end of turn.
- New: Summon a 2/1 Ghoul with Charge. It dies at end of turn.
Arcane Craftiness
- Old: [2 Mana]
- New: [3 Mana]
Scourging
- Old: [1 Mana]
- New: [2 Mana]
Call of Madness
- Old: [1 Mana] Summon a 0/1 Voidfiend.
- New: [2 Mana] Summon a 0/2 Voidfiend.
Shadow Mend
- Old: Restore 3 Health to a character. If it is still damaged, draw a card.
- New: Restore 2 Health to a character. If it is still damaged, draw a card.
Bruising
- Old: [1 Mana]
- New: [0 Mana]
No Guts, No Glory
- Old: [2 Mana]
- New: [1 Mana]
Warmaster’s Frenzy
- Old: [2 Mana]
- New: [1 Mana]
Signature Treasure Updates
Gluth
- Old: [4 Mana]
- New: [5 Mana]
Deathstrider
- Old: [4 Mana]
- New: [3 Mana]
Bonecrusher
- Old: [8 Mana]
- New: [6 Mana]
Carrot on a Stick
- Old: [3 Mana] 2 Attack, 3 Durability
- New: [2 Mana] 1 Attack, 3 Durability
Stalking Pride
- Old: [5 Mana]
- New: [4 Mana]
Wand of Dueling
- Old: 3 Durability
- New: 5 Durability
Fractured Spirits
- Old: [4 Mana] Silence a minion. Then summon 2 copies of it.
- New: [6 Mana] Summon 2 copies of a minion, then Silence it.
Shadow Word: Void
- Old: [5 Mana] Destroy a minion and summon 0/1 Voidfiends equal to its Health.
- New: [4 Mana] Destroy a minion and summon 0/2 Voidfiends equal to half its Health, rounded up.
Demonology 101
- Old: [7 Mana]
- New: [6 Mana]
Gift of the Heart
- Old: [6 Mana]
- New: [5 Mana]
Treasure Pool Updates
- “Be Our Guest” has been removed from Treasure Pool 1.
Bug Fixes and Game Improvements
- [Hearthstone] Updated Hawkstrider Rancher’s text to say “Whenever” instead of “After.” This is a text-only change to make the text match how the card currently functions.
- [Hearthstone] Added the “Mech” tag to The The Purator.
- [Duels] Fixed a bug where Ironweave Bloodletter would heal whenever either player spent Corpses.
- [Collection] Removed reference to Diamond Zephrys the Great from Achievements. He will return—and be able to be earned—once he’s ready.
Well, huge nerf to evolve shaman overall, not just gnoll, since now damaged 10cost minions will always evolve into gnoll in standard.
On top of that, there are no 12 cost minions in Standard right now, so attempting to evolve Gnoll will result in it becoming another Gnoll. Ur'zul Giant is 13, so a Convincing Disguise can theoretically evolve a Gnoll. But now, Gnoll went from the best card in Evolve Shaman to borderline worthless in the deck overnight.
I like the change to Cataclysm. +1 mana to make the downside less drastic will give the card new life in the control decks which originally shunned it for that downside. RIP the "Complete Lakkari Sacrifice in one turn" dream though.
Lakkari Sacrifice OMEGALUL
Good wild changes, maybe they should've made pillager like 3 mana, but otherwise, I'm super satisfied.
These all look like good changes, only a bit puzzled why they nerfed Vanessa's health
Oh wow, they went way harder into Cataclysm than I expected. Good to see! All the other card changes are very solid as well (no clue on the BG stuff).
Goodbye pillager rogue. I was expecting pillager to go to 7, since it would cost mana even with shark + scabbs discount. Turns out they just deleted it lmao
The Legion Overseer change makes no sense, it wasn't even a problem card... why reduce its health by 2? there is no logic behind that.
I think it has to do with the health being at 4 and them changing it to 2.
The effect combined with a 4/4 body was in insta pick whenever you were offered it at tier 3. No matter which tribe you were setting up for to play. I assume they want to force you to evaluate your options more and pick Legion Overseer less.