New Neutral Common Card Revealed - Red Herring
Hearthstone on YouTube just revealed a new Murder at Castle Nathria card: Red Herring
Murder at Castle Nathria Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
Hearthstone on YouTube just revealed a new Murder at Castle Nathria card: Red Herring
Learn more and see all the cards in our dedicated Card List.
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It's not a bad card. It's a target card for when you have big minions on board.
Beast Hunter will like this. The stats are very good. Hunter can generate pretty tough boards to deal with already, which you can now protect with this. Being and aura effect makes it good off of any summoning/resurrect effects (e.g. Ichman, Revive Pet). And, past a certain point, there aren't many good big Beasts to run so this should go in automatically.
Harpoon gun on turn 3 > Red herring on turn 4, pretty nuts.
Good meme synergy with Front Lines in a potential Big Pally deck
it’s a super taunt that protects other taunts
10/10 flavor and theme.
3/10 strength/value/cost.
3/12* :)
Hello, Arena staple.
Needed some pack filler
Auto-include in resurrect priest? stealth> Blood of G'huun
Err, no. As Resurrect Priest you want those taunts to be there. And you definitely don't care a whole lot about muddying your res pool with 3/12 vanilla bodies. That's a surefire way to make your deck worse.
Alright :)
Except the taunt minions will still be there once they kill this card, which they have to do first since it also has taunt. Of course, the argument that there are better choices for your res pool is valid, but this card does uniquely protect cards like Blood, Caterina and Kel'thuzad.
Ba dum tsssh
0/10 dies to Hemet Nesingwary
0/10 dies to Golakka Glutton
I got a chuckle because of the name and effect.
It's not awful, it has applications against both fast and slow decks, but I don't think it'll make the cut in any deck.
Seems like a nice tool to protect high value effect minions.
However 7 mana for those stats is quite weak, making the effect a minor annoyance for the oponent rather than an actual threat.
Some more stats for something like "Can't attack" or "Has less stats on your turn" would make playable.
Last hope I can see for it would be some stealth interactions.
Interesting! 12 is a lot of health. If your opponent is trying to target a specific minion, this should help a little. Probably not going into meta.