New Warrior Legendary Card Revealed - Remornia, Living Blade
IGN just revealed a new Murder at Castle Nathria card: Remornia, Living Blade
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Discuss this Card
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Coolest card this exp
This is such a naughty addition to my Big Warrior.... and I know I'll instant Golden craft.
Great card!! Love the mechanic.
So not only minion buffs but also things like Upgrade! will help here
this + Conditioning (Rank 3) x2
it keeping buffs between phase changes gives a lot of interesting potential.
I don't think it will be good in a control meta but a midrange one would certainly be interesting to see
I'm not sure it's strong enough to be used at 7 mana, but it's certainly interesting as a mechanic. At least they're trying something new rather than the usual powercreep.
Reflecto Engineer
Possible combo maybe?
Interesting card If keyword buffs like charge are kept, this is potentially deal 12 face damage each turn for 10 turns. Even more with stat buffs. Opponent won't be able to stop it unless they have weapon removal, taunts, a secret, immunity, hero freeze, stealth, etc.
Edit: Why the down votes? Am I missing something?
Ah, I see. Would be 18 damage (thx Beatsz). Forgot that Charge gives plus 2 attack
The video clearly shows the minion can attack twice in the same turn (2x4+4=12)
There is no way to give it charge in standard right now, so unless you're talking about wild, the most you can do is 4 face damage per turn, and you have to keep trading it into minions to "reequip" it, which means you'll lose durability fast.
In wild your combo is technically possible and actually a bit stronger (since you'd combine Remornia, Living Blade with Charge and thus deal 18 damage instead of 12) but when you're spending 9 mana just to equip a weapon and deal some face damage... you're probably about to die.
Thanks for explaining the downvotes. I didn't know that Charge also gives plus two attack. That's pretty nice. I don't get why people dismiss Wild combos as useless just because they primarily play Standard. Wild offers the most deck building flexibility for long term players that don't invest a lot of time or money into the game, particularly F2P like myself. Also, some players don't just play decks just because they are competitive. Some players find trying unique combos to be fun, even if they are a 10 mana combo only practical 1/5 times or lose the game anyways.
This is exceptional at clearing lots of small to mid-size minions or going face, very similar in power and effect to Crabatoa, so this will in all likelyhood be very good. It will be interesting to see if buffs are preserved.
No one is talking about the Face potential.
The Weapon doesnt loose durability when you go face. So if youre only trading the minion vs 1 or 2 Attack minions, you can go face eacht turn for 4.
Technically it is possible (trade vs 1 Attack minion each turn) to go Face 10 Turns in a row
BZZZZZZZT WRONG WRONG WRONG WRONG WRONG it does lose durability quit spreading false info or ill report you to ben brode
I wanna know where the f*** did you get the info that it doesn't lose durability LOL
In the Video the weapon only looses the durability as the minions attack - wich made me assume he wasnt loosing anything because otherwise he would have lost minions Attack PLUS 1. I thought it still work like a minion if you attack and minions doesnt loose HP if you attack face
So the MINION looses HP (as high as the opponents Minions attack) and the WEAPON only looses 1 durabilty like normal weapons ?
Ok but i mean it still a great way to go face if you only trade vs small minions, you still can go face couple of times with this weapon. Not in the same turn ofc, but if you buff it
I wouldn't expect someone who can't spell "lose" to know that weapons lose 1 durability per attack unless otherwise specified. It's good that people can learn though
Have you ever at any point used a weapon in a game of Hearthstone?
It's clear in the video that the remaining health of the minion becomes the durability of the weapon, and vice versa. It attacks and kills a minion with 4 Attack, dropping to 6 Health. It then equips as a 4/6 weapon. The hero then attacks, and the Attack of this target is irrelevant because a weapon only ever loses 1 durability when attacking. So it's now a 4/5 weapon, which immediately turns into a 4/5 minion with rush, which attacks and kills another minion (rush being reset with each summoning), taking 2 damage and turning into a 4/3 weapon. The hero cannot attack again because he has already attacked this turn.