New Hearthstone Arena Ranking System Pitch by Blizzard

New Hearthstone Arena Ranking System Pitch by Blizzard

In a flurry of tweets, Dean "Iksar" Ayala, one of the main designers on the Hearthstone team, laid out his idea for a new Ranking System for Hearthstone Arena. The system would look at Average Arena Wins, as well as classes played and how well you did on each class.

The system would most likely run for some 2 or 4 month intervals and provide a much needed community wide prestige system where people can compare ratings and standings more easily than is possible right now and perhaps also in a more reliable and honest way.

Dean has asked for feedback, so be sure to comment and let your opinion be heard, whether that is here or on Twitter!

Quote from Blizzard

ARENA PLAYERS

Been trying to brainstorm what a fun ranking system could be for arena. Goals are for it to have forward progression but still have the best players come out on top.

The Pitch:

Quote from Blizzard

Pitch uses 3 numbers. A rating (what is displayed to you and you are ranked on), your average wins per run, and your 'class score'.

Arena Rating = AvgWins X ClassScore

AvgWins = Your average wins per run

ClassScore = Your highest win total on each class added together

Quote from Blizzard

Example 1 - Very Casual, Plays lots of classes

Player plays 10 runs. Gets 3 wins every time. Plays 1 run of each class.

AvgWins = 3
ClassScore = 30 (3X10)
Arena Rating = 90 (3X30)

Quote from Blizzard

Example 2 - Average Engaged Player, Plays limited range of classes

Player plays 30 runs. Gets 4 Wins every time. Only plays 5 of 10 classes.

Avg Wins = 4
Class Score = 20 (4X5)
Arena Rating = 80 (4X20)

Quote from Blizzard

EXAMPLE 3 - Hardcore and Skilled Player

Player plays 60 Runs. Gets 7 Wins every time. Only plays 8 of 10 classes.

Avg Wins = 7
Class Score = 56
Arena Rating = 392

Quote from Blizzard

EXAMPLE 4 - The best players

Player plays 100 runs with an average of 8 wins per run. Gets 12 wins on 5 classes but has a best run of 10 on the other 5.

Avg Wins = 8
Class Score = 110
Arena Rating = 880

Quote from Blizzard

One of the reasons I like this system is that it encourages class diversity, has mostly forward progression, but the best players will still ultimately have the best ratings so long as they choose a diverse subset of classes.

We'd probably give you 10 points per win so ratings are in the 1000's rather than the hundreds. This way they'd look more similar to BG/Merc numbers.

I'd also consider giving 'bonus points' for 12-win runs. Meaning your score for an individual class could go higher than 12. This way there is still minor incentive to play classes you've gone 12 with.

We'd find a way to display your score with each class in the client so you can track it. A benefit is that if we just use a rating that lives in our DB, we can do live updated rankings like we do with constructed/bg.

Reset time is probably 2 or 4 months. Less important to figure out those details now.

The reason I don't like using a traditional rating system is that there is no skill matchmaking in arena. This means that players would go 5-3 in a run and lose rating sometimes, or go 1-3 and gain rating. Can get confusing.

I like having a rating that is more like a score because it's very clear what you need to do to increase your rating.

"Oh I need to play these classes to a higher class score!"

"I need to increase my average wins per run, right now it's 5.1 so getting 6 will help me!" Let me know what you think or tag an arena player to get their opinion.

Also open to other suggestions, another way to rank players or the opinion that ranking is unwanted.

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