Stealer Of Souls In Wild Mode Will Be No More!
Blizzard just announced that they'll be banning Stealer of Souls in Wild mode until he rotates out from Standard. See down below for more details.
Quote from BlizzardWe’ll be banning Stealer of Souls in Wild in a small update next week. Stealer of Souls will still be playable in other formats, and will be eligible for a full dust refund for two weeks after this change goes live.
The patch note for this change will be shared on Tuesday, and the patch itself is expected to go live on Wednesday.
Quote from Alec DawsonThe current plan is to adjust the card at that point in time and remove the ban. If any adjustments happen to Stealer of Souls before that (ex/ a standard nerf) we'll also re-evaluate its inclusion in Wild.
Always wondered why it’s alright for an aggro deck to snuff you out by turn 5 or 6, but a combo deck? Now way, that’s too broken.
This game makes no sense sometimes.
Because aggro can be countered easily with small board clears and healing.
But a board full of 7/7 of 8/8 that summons another 7/7 as deathratle is almost impossible to awnser.
See. That’s what I mean though. Control players are willing to tech against one play style, but not another. And let’s not make any mistake. This banning was most definitely made to help control players, because aggro could win a Stealer game if it burst them down quick enough that they could get their immune effect into play. I know this, because I lost quite a few games with the combo in hand.
It’s been my experience that when a new cheap combo deck comes out, all the control players lose their minds. This Stealer deck and the Tiller deck being the two most recent examples. They were cheap to make, and all the sudden their easy aggro farms were gone.
Again, I just find it funny that when ever their is a nerf handed down, it’s always to a Control players benefit. And a 7/7 death rattle into a 7/7? Last time I checked, Control players loved that card……..for themselves. So I guess it’s okay for them to have a board full of 8/8’s and 7/7’s after they’ve countered and killed all the little aggro creatures?
Imagine hating a game and company this much, yet caring enough to peruse a forum based on it. Some people are real weirdos.
There's a lot of time between now and Wednesday 😐
It only takes the shit company an Entire week to fix their broken as shit game.
The only conclusion at this point is they do no testing whatever when they make new cards.
Hey Activision, let me give you a tip. Allowing cards to cost health in a game where your hero can also become immune is absolutely terrible design. This will bite you again and again and again until you figure it out. Look at this week's tavern brawl as proof they're utterly clueless here.
I'll bet that when they change the card, it'll become something along the lines of:
Battlecry: The next minion you draw costs health instead of mana
Far more reasonable since there's much more single target removal available.
Blizzard “own goaled” themselves on this.
it’s not a fast response. It never should have happened in the first place. They ruined one of their play modes for over a week now.
0 cred to the small indie company and the Devs is in order.
Now we have a Banlist with a forbidden card in Hearthstone, lmao. Will there also be "limited" non-legendary cards in the future?
I personally think Wild is quite popular at the moment (also because you have more access to cards for doing quests/achievements) so I think Blizzard should actually care more about wild.. Cause Standard is quite boring atm tbh.
Really? This is already embarrassing...
It is a real shame that a company (even a small indie one) resorts to such belated, sloppy and lazy solutions ... the easiest and most absurd solution that does not fix the problem, but only hides it ("temporarily" at best ). What a lack of balls, it's pathetic.
Wild mode was promised to be that, wild, where everything is allowed and where all cards should be de-nerfed... but now it turns out that there are banned cards? Wild mode no longer has a reason to be nor serves any purpose anymore. This is clearly an insult to those of us who are exclusively wild players.
But worst of all, the most outrageous thing is that a company that does not stop monetizing the game to earn more and more money continually commits atrocities such as publishing cards that were an obvious problem for anyone with some common sense and basic knowledge of the game. Don't they check the possible negative effects of every new card before publishing them? Obviously not, since it is not the first time. For God sake, these people don't deserve to charge a single cent, because they don't do their job at all, they just continually improvise. They should all be fired.
for this move and fast update I will give you real money Blizz next expanstion, Wild playing was disgusting last week. Excellent change!!
THI IS A GREAT RESPONSE LOVE IT!
Or its harder than we give it credit for. It's very easy to judge people doing a job you don't and haven't ever done, I've been guilty of it in the past, particularly with senior management and I've consistently discovered that it's often much easier to be an armchair critic than it is to actually do it. I see this sort of thing in too mnay games for it to be a team of incompetent developers. I suspect that what we see on the outside as straight forward and easy, is actually very different when you're actually doing it and juggling a lot of other things we likely don't appreciate at the same time.
Urza's Saga from the new set is tearing aprt MTG right now and it literally wasnt playtested, not a single match.
Ehhhh...
I'd normally agree, but MTGs devs have admitted to making last minute changes to cards countless times (Skullclamp and Oko, anyone?) which hints at structural issues with playtesting beyond "they don't playtest enough".
If changes like that can be made mere hours before sending it to print, that means that what playtesting is being done is usually on versions of these cards that just flat out aren't getting to print - which is fine if you were iterating and continued playtesting the final version, but typically that just doesn't happen.
(Also, Blizzard is on record saying they don't even look at wild when designing cards, so they *definitely* don't playtest wild formats, which was the problem here)
I agree with the sentiment, but companions were pretty unforgivable lol
Wow. Strong response from Blizz. Much respect.
However, 100% of people know that making a single powerful card cost 0 mana causes a serious imbalance. A card which makes everything 0 mana was always, always going to be broken. Someone dropped the ball here.
I've been playing Stealer of souls warlock since the card released and I am happy to see this change. I felt it was play this deck and race other warlock playing it, or lose to other warlocks playing it around turn 5. The only deck that really gives it trouble is secret mage.
NOW BAN SORCERER’S APPRENTICE