New Priest Epic Card Revealed - Priest of An'she
Tars just revealed a new Forged in the Barrens card: Priest of An'she
Forged in the Barrens Card List & Expansion Guide
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Tars just revealed a new Forged in the Barrens card: Priest of An'she
Learn more and see all the cards in our dedicated Card List.
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The problem is you can see what they're TRYING to do with the new cards they're adding and the redesigned Priest base set - they want priest to play minions early, they want to get those minions to stick via health point boosts, and then priest can maintain those minions with buffs and healing. This fits with Priest's hero power - instead of just healing yourself you can gain value through repeated use of the same minions.
But people HATE Tempo Priest for some reason, and the people who play priest itself resist any attempt to add these type of cards because they play Priest to begin with for its control aspects. And Blizzard has added YEARS of cards that tell Priest - "Do not play small minions, they pollute your res pool" - do nothing on turn 1 or 2 and hero power yourself, your power cards come later when you can take back the board. And further harming this is the old tempo priests that actually worked were actually combo priests that jacked up a single minion for Inner Fire otks, which everyone despised.
If they want to fix this, they need a fundamental redesign of the game, particular in regards to the random "res pool" caused by Hearthstone's fundamental design flaw in not having a graveyard like any sane card game. Being able to choose the res targets and then building restrictions into the cards about what you can and can't res would have toned down the "big minions or bust" type priests. You can see them trying with cards like Rally! but it's too little too late (Paladins love this card though because it fits in with Paladin's game plan!). Until they add a graveyard Priest as a class has fatal flaws that prevent them from changing its identity.
By the way, this is similar to how discard Warlock is a busted archetype. Discard being random is a fatal flaw that they have tried to address through their newer discard mechanics controlling which card gets discarded, which should have been how it worked all along. Yet they have years of cards in which discard is still random, so the archetype remains busted until they change ALL of those cards.
You don't understand because you're trying to understand something that doesn't exist. Of course "they" don't "hate" priest.
A pile of stats slapped on a taunt card. Can't get any more boring than this. Two case scenarios. Card won't be played at all since late game it has no impact, or it will be cheesed out very early in the game in which case the game becomes very binary where opponent removes it on the spot or lose the game.
Gotta say it's been a while since I've heard the argument that a card is badly designed because it stops braindead aggro decks with no removal
This could have an absolutely brutal curve if you play it with Coin on turn 4 after dropping an Apotheosis on your 2-drop on turn 3. It won't happen often, but that likely ends most aggro matchups. This card could be really scary if there is a decent 3/4-drop with natural lifesteal, and some good tempo tools.
You also need to be damaged too for that to work though.
prime example of a logical fallacy, arguing for the worst case scenario
Kinda like the new buffed version of Earth Elemental a bit? Dunno if it will be run tbh
With Circle of Healing and Desperate prayer, it's a 5 mana 8/8... the problem being both mentioned cards help the opponent.
circle of healing leaves standard it wont be in the core set
right... god things just keep getting worse for this card
Boring stats
I like it fine, but the tools aren't there for it yet. Priest needs more proactive ways to play its cards and put pressure on their opponent. This is still hugely dependent on the opponent.
In b4 Priest of An'he
Priest of An'they
I agree. Fortune teller was a bad card. I like this somewhat better. But, I still find this not worth the deck slot in general.
Depends on how easy is to trigger the effect. I agree that a "5 mana" 8/8 taunt is not the best dealt ever when you need to commit an extra card but atleast is way more solid than the regular 5 mana "commit something and get a bonus" type of card. Midgame taunts with less than 10 HP (or not resu effects) are bad in the actual meta because there is too much cheap stuff on turn 6 to do and dealt with a big HP taunt is not a problem. If the next rotation meta is less flashy is can be "okey" even just as a 5/5 taunt. Time will tell but atleast is a functional card.
I was able to make good results with a deck based on Fortune Teller. It's not as terrible as people think, but it's a card that needs deck building around it to work, and unfortunately it's not strong enough for it to work well.
At least this card doesn't have the same claims, however, it's harder to make it work at t5 and its potential is lower.
I read, here, people who would like to play it in combo with other cards but nobody would want to play them in priest, so I'm afraid it will end up the same way.
another absolute garbage, the last time 5 mana big priest taunt card Fortune Teller did not work either... and that card is better than this, i dont believe how Blizz hates priest... jesus
Fortune teller was not "better" than this. What are you talking about? Its pretty hard to mak Fortune Teller a 6/6 taunt for 5. Not even talking about 7/7 or 8/8. This is waaay better than a base 3/3 stats that forces you to hold spells in your hard to make it good.