New Neutral Rare Card Revealed - Horde Operative
PCGamesN just revealed a new Forged in the Barrens card: Horde Operative
Forged in the Barrens Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
PCGamesN just revealed a new Forged in the Barrens card: Horde Operative
Learn more and see all the cards in our dedicated Card List.
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This card is crazy power creep, not only does it hold a premium stat line but it also copies and plays them on top. Will have to wait and see if there will be some OP secrets this expansion.
Change what you're taking 'cos it's not good
Oh boy, the new account troll is loose.
*Our Ice Block*
yes comrade!
This is not the card we need to get secret mages in check in wild, but it is a start, at least.
My reasoning: The secrets that are used in that mage deck aren't very powerful against the deck itself. There is no need for Iceblock, if you can't Reno and clear later. There is really no need for Counterspell, Explosive Ruins is really the only thing that can successfully prevent the tempo and damage that secret mage creates.
It also isn't really a tech card in the sense that it interrupts the opponent's gameplan, it just copies it and gives you additional information (which sure is a very valuable thing, but no interruption). That's why the statline is totally fine for this one. And that's also why Stickyfinger has the worst stats for the cost of all tech cards. Literally the strongest interruption.
Ooh this is good. Probably not an ultimate auto-include card or anything, but definitely good. It basically destroys Exodia/OTK mage through giving yourself their ice block, and could be devastating against Secret Mage or Hunter, especially since it’ll show you their secrets.
this game would be so much better with Bo3 and sideboard...
Not even a tech card. This is just value. And only value if your opponent is playing secrets.
I don't see this seeing play.
i dont know man. Everyone loves to play mage and secret mage is one of the most popular decks right now. Tech cards against secrets are usually heavy dependant of the meta but every time a Secret deck is popular secret tech cards seeem a interesting amount of play and they usually success.
Would you think it was good if it said, 'if your opponent controls a secret put another copy of rhis into play'?
Brcause to me that is about what you are looking at here.
Kinda depends on what you are facing but the fact that i could read this as: Battlecry: if your opponent controls secrets, play a secret that is a copy of those until you have 2 secrets; is good enough for me. Its a 3/4 that gives you 1 secret or 2 for free, in play. Sometims your opponent will know exactly what secrets are and sometimes he dont. But that is not important you are getting a better value playing a 3/4 body for 3 mana and getting 2 secrets for free than him for sure almost every time.
I belive the point of the card is give your a better value per mana which is important against secret decks actually. Some classes cant play around their on secrets really good like Hunter and Rogue. Mage well it depends of the secret and paladin is probably the one that have better chances against this card (cause their secrets sucks).
screw secret mages - this won't be ridiculous but will definitely help in not being over-tempoed
this won't screw secret mages only but all mages since they play iceblock loooool
Amazing tech card
Even vs nonsecret decks, it's still a prime stats, tempo minion.
If opponent has secrets, at the least it's crucial info you wouldn't have otherwise.
The more crucial part is that since the occasional scenario would be playing this, it adds Explosive Runes and Counterspell, dies + 2 dmg to head, and you're ahead - so on its face it seems to be better than Eater of Secrets. Now imagine grabbing Ice Block or Oh My Yogg!
As far as tech cards go, it gets 4/5 in my book. Seeing play or not is a totally different subject, but if Gluttonous Ooze does, this is definitely a consideration.
I’m sure it was played once.
This is a very neat design. doens't completely screw your opponent for playing a secret archetype but still a hell lot of value in the right situation, i have no idea if it's going to be used but just being a thing that exist already makes me happy. (im talking about standard , this is prob useless in wild tho)
Rip wild secret mage
3 mana 3/4 is decent but what people are missing here - it's not a tech against. It's a tool to know what you need to play around. How many times you were pissed because you hold your attack against hunter thinking it's explosive to save your value minions? Now you can know.