19.2.1 Patch Notes - Edwin & Boggspine Nerfs - Battleground Change
Blizzard just announced some balance changes to both Constructed and Battlegrounds. Read all about it below!
Quote from BlizzardWe’ve got a small balance patch with a few big changes planned for release this Friday, January 8!
Standard Balance Updates
Edwin VanCleef
- Old: [Costs 3] → New: [Costs 4]
- Dev Comment: The last few weeks have been the best Edwin has ever performed as an individual card (the highest win rate card in multiple Rogue archetypes). Alongside cards like Foxy Fraud and Shadowstep, the frequency of early 8/8 or 10/10 Edwin VanCleefs reached a point we are no longer comfortable with. We want to evaluate how the rest of Rogue's kit performs without this very powerful iteration of Edwin. Cards like Foxy Fraud, Swindle, and Prize Plunderer are important pieces for future expansions and card interactions, so we'll be keeping close tabs on how they perform with the influx of new cards and Edwin's nerf.
Boggspine Knuckles
- Old: 4 Attack → New: 3 Attack
- Dev Comment: We're lowering the attack on Boggspine Knuckles in order to cut into the fluidity of Evolve Shaman, increasing the required investment of playing a 5-mana weapon without a free Dread Corsair, and reduce the overall damage output the deck is capable of over multiple weapon charges. This change lowers the amount of explosive plays available to Evolve Shaman and should create an overall healthier meta.
Edwin VanCleef and Boggspine Knuckles will be eligible for a full dust refund for 2 weeks after the 19.2.1 patch goes live.
Battlegrounds Balance Update
Elistra the Immortal
- Old: 7 Attack, 7 Health → New: 4 Attack, 4 Health
Bug Fixes
- Fixed a bug where Infinite Toki’s Temporal Tavern would not function correctly with the New Recruit Darkmoon Prize.
- Fixed a bug where Ysera’s Dream Portal, when used with the New Recruit Darkmoon Prize, would not offer a Dragon when Bob’s Tavern is full.
Also sorry this didn't get into the notes but: Yes Edwin will still rotate later this year and yes we will be reverting the nerf (along with others) at that time.
— Alec Dawson (@GW_Alec) January 8, 2021
We'll be looking at Wild more frequently throughout the year, setting some things up to help us do that better.
— Alec Dawson (@GW_Alec) January 8, 2021
Any card release has the chance to shift Wild to some degree, the upcoming mini-set being no different. There's some good stuff!
the base set is too imbalanced, that's the first they need to address, there will be a base/classic set overhaul in the future if i understand correctly, classig legendaries are completely useless nowdays and that's bad
Why tf shouldnt there be? There needs to be a set of cards that f2p players can collect that they will always be able to use, and that is there for returning players to not be completely fucked if they try to get back into the game
Reckon we should get more than full dust when disenchanting a nerfed card to acknowledge that other cards were very likely crafted to support it. Also, currently, if you don't disenchant, you simply end up with a worse card. Players shouldn't lose out because of poorly balanced cards or the dev team's future plans. How about 2,400 dust for disenchanting a nerfed legendary or 800 dust if you keep the new, inferior version? 600 / 200 dust for epics. This doesn't seem like too much to ask. With the current system, balance changes make the game more expensive. Balance updates are good for the game - it's the economy that sucks.
So why would they give you more dust than what the card they actually nerfed is worth...? They didn't touch any of the other cards because they're in line with what they'd like the power level to be. You're getting your full dust back on the card that was nerfed, not everything under the sun that was affected by the card.
(1) Cards don't exist in isolation and (2) players shouldn't be punished for keeping a card.
dust for 2400, craft for 1600, dust for 2400, craft for 1600, dust for ...
Eh? Just make it a one-time thing during the 2-week window.
If I disenchant edwin, and it's my only missing legendary from classic, am I guaranteed to open him in packs?
Yes
No. The card is marked as "owned" and stay marked as owned after disenchant. So if you have all legendary, you will get a random one, even if Edwin is the only disenchanted.
But to be sure, just try with a common card you never play with ;-)
Nerfing the Evolve weapone is nice, but my biggest issue is Cagematch Custodian passively having Start of Game: Draw this.
So I can dust my normal Edwin for full value then craft him in gold for rotation? Nice.
I've been playing HS since... Well ever. And rogue has probably been my least played class. And to tell the truth, I've never minded Edwin. Seems like a lot of moaning about a card that wasn't that good to me. In the last 6 years I have lost probably less than 5 games to an early Edwin. And I've won more than that to Rogues that dumped their hand only to have me clear things up with a single Shadow Word: Death. (or whatever single target removal or silence I have saved in my mulligan when facing Rogue)
Meh.
Bogspine knuckles has lost me more games than Edwin ever did. Glad to see it tuned down just a hair. Not sure it'll make a huge difference, but sometimes minor changes are enough.
I'm with you on all accounts here.
Honestly, the knuckles not giving you a free Dread Corsair on the same turn is a huge deal, in my opinion. It will give one more turn not being hit by an extra 5-drop to make some kind of counter play or make that Mogu Fleshshaper harder to drop anywhere.
I guess no more free wins against rouge guys... But nice rouge can finally be a class that doesn't just win on mulligan yatzy
I had more thought of a 5/2 6 mana knuckle, to keep it strong but slower. This nerf might be more suitable thou :) And given how repetitive standard had gotten I think both nerfs are fair in the end.
On Reddit is topic with headline "Alec Dawson confirms that Edwin Vancleef will be Hall of Famed later this year." and Alec replied:

Source here
The theme of nerfing Classic set cards due to new sets having powerful synergies is a theme that has been happening, although seldom, consistently. Hearthstone devs should be looking at powerful Classic set cards when designing new set cards to avoid this problem, at this point we could probably go over Classic set and look/ list any problem cards in the future. I still find it funny Wild Growth was nerfed to 3. It's still funny that Ancient of Lore only draws 1 card.
No DH nerfs? Really?
Bruh DH is ranked class nr 7 on HS replay. He has two tier 2 decks. That's it....
DH has a 50.1% winrate. It doesnt need nerfs.