Reward Track Update Coming Soon
Blizzard just posted a lenghty post on how they are going to adjust the Reward Track. Read all about it below!
Summary
- One time Log in Reward of 5 Darkmoon Faire packs and 500 Gold.
- Removing Weekly Quests that require Legendaries or Arena runs.
- Win 7 Ranked Games Weekly is being reduced to Win 5 Ranked Games.
- Quest Progress in Tavern Brawl and Battlegrounds.
- All 800xp Daily Quests now reward 900xp.
- Reducing Reward Track XP needed by nearly 20%
- 50 gold added to rewards at 27 and 30.
- Changes to Reward Track Bonus levels to provide gold more evenly.
Quote from BlizzardSince the launch of the new progression system, we’ve been listening to player feedback and carefully reviewing gameplay data from the first few weeks while designing a variety of updates to meaningfully address the elements that feel too slow, not rewarding, or too difficult to complete. We’re committed to getting this right. Our intent has been, and continues to be, to provide more rewards and a better progression experience than the previous system, and we’re sorry that our initial implementation missed that mark in a few important areas.
We’re ready to detail a series of changes that we will begin releasing later this month, and we will continue working to make the system even better over time. In this update, we will be adjusting or removing quests that players have let us know are too difficult to complete, reducing the amount of XP required to complete the 50-level rewards track by nearly 20%, adding two gold rewards on the track, and redesigning the bonus levels after level 50. We’re also planning a one-time log-in reward of 5 Darkmoon Faire packs and 500 Gold beginning on December 15th, which will be available until January 18th.
We want to make it clear that we aren’t treating the new rewards and progression systems as static, unchanging game elements, but rather a system that we can continually iterate on and improve over time. More enhancements will be coming to the rewards track in the future.
Here are the changes we are making later this month, as well as a quick look into the discussions we’re having for changes that will be coming early next year.
We’re adjusting a variety of daily and weekly quests to make them easier to complete.
We now have a large amount of player feedback and data based on the first few weeks of daily and weekly quest completion, and we’re making numerous changes to improve quests overall.
- We’re removing weekly quests that require Legendary cards and Arena runs. These quests are more difficult than intended for players due to the investment necessary. Frankly, these were a mistake and we shouldn’t have included them to begin with. They’ll no longer be in the quest pool after the update. Please note that if they are among your active quests after the update, they will not be automatically removed, but you can reroll them for a different quest.
- We’re changing the weekly quest “Win 7 Games of Ranked Play Mode” to “Win 5 Games of Ranked Play Mode.” This quest, as a guaranteed weekly quest, feels like it requires too much effort to complete. Adjusting the win requirement will ensure that a larger number of players will complete this weekly quest and keep up with the rewards.
- Tavern Brawls and Battlegrounds will now contribute to quest progress. Tavern Brawls and Battlegrounds will reward progress for any daily or weekly quests that they should naturally apply to. This should allow more flexibility in how to complete quests and make the rewards more consistent with previous gold earnings. For example, you’ll now be able to complete a quest like “Play Three Games as Priest, Rogue, or Warlock” by playing Tavern Brawls, and quests that require you to play Beasts, for example, can be completed by playing Beasts in Battlegrounds.
- We’re making small tweaks to certain quests. Some quests simply aren’t working as well as we think they should or are harder to complete than intended. For example, the quest “Play 50 Corrupt Cards” had a couple of issues making it too hard to complete. Now, Corrupted cards will properly count toward progress of this quest. We’re also reducing the requirement to 30 Corrupt Cards. These changes should make completing the quest much easier.
- All 800 XP daily quests will now reward 900 XP. We want to make quests feel more rewarding, so we’re increasing XP for daily quests so you can earn to your next rewards more quickly. Our hope is to make every quest feel like it rewards you for your time appropriately, and we’ll continue to make changes as needed.
We’re reducing the amount of XP needed to reach certain levels in the rewards track.
We’ve heard your feedback: higher levels of the reward track just take too much XP to reach. We originally included event reward XP when calculating our intended cadence of rewards. We’ve rethought this and recognize that the rewards track should stand on its own and not require event XP bonuses, making rewards predictable and consistent across an expansion. We will still have in-game events, of course, but they will remain consistent with our existing approach to event rewards instead of rewarding bonus XP for the rewards track.
We’re reducing the requirements of the current rewards track by a total of 37,000 XP (nearly 20%), which will make mid-to-late levels easier to reach and adjust for the absence of XP events. After this change, you’ll see that the XP requirement for a variety of levels will be lower and progression through levels will be faster. This is one step to ensure that progress through the rewards track feels consistent and doesn’t hit unusually slow periods of progress. The upcoming changes to daily and weekly quests should also support more rapid progress through these levels.
After this change is implemented, your existing earned XP value will be retained, so upon your next login you may see additional progress through levels based on your current XP total. Please review your rewards track to see what new rewards you may be able to claim.We’re adding more gold rewards to certain levels of the rewards track.
We’re adding 50 gold to the current rewards for levels 27 and 30. This is a simple change based on the rewards for those levels feeling especially underwhelming, and this helps us inject more gold into the rewards track to address feedback about slower gold earnings.We’re adjusting rewards track bonus levels to provide steadier gold income.
We’re redesigning the bonus rewards after completing levels 1-50. Player feedback highlighted how these bonus levels took too much time to earn, leading to long play sessions between rewards. The maximum bonus level is now 350, up from 150, and we’re splitting the XP and rewards across these levels. Each level beginning at level 51 will now take less XP to complete and reward 50 gold. After this change, you’ll see more rapid progress through these levels, though your earnings for each level will be smaller (as the XP and rewards have been split across 200 more levels). This will help players earn gold without an unusually high level of effort. We’ll be watching closely to ensure this gets players more predictable gold earnings.
What’s next?
As we said earlier, these will not be our final changes to Hearthstone’s rewards and progression. Like with all content and systems within the game, our intent is always to release content, monitor feedback and data, and make the right choices for our players. We knew this would be a new and complex system that required iteration, and we are committed to short-term changes and a long-term vision to make this a fun and rewarding part of Hearthstone. We also want to strike a balance between making changes quickly and ensuring that we get things right, and we’re taking additional time past this point to plan the next round of updates that we would like to implement in the future.
We have some ideas about tweaking the 1-50 experience to make progression feel even better for players. We will keep working on this system to get it right, and we will share more information as we finalize our future plans. We’re thankful and fortunate to have such a passionate community, and your constructive feedback is always heard.
Ben Lee, Game Director
What rank are you at? I've only really dealt with Warlocks and Paladins on my games. I can't play as much as I used to but in my limited games I've never had issues with Hunter or DH. Whatcha playing?
I’m at diamond 5-3 and all I get is demon hunter and hunters :(
we want to play a fun and creative deck and then eveything is denied by DH and huntard. Look what you are promoting?
not even a word about the bp being overpriced, amazing
Yay more xp, which means more gold which can buy more packs. You still have to open on average 16 packs to get enough dust to craft a legendary you actually want.
Good. Now nerf DH and huntards while you're at it, so that the matches last longer than 5-6 turns.
Nice try to keep players from leaving. I'm pretty sure there was a lot of them after this track implementation.
finally some good change... but i would still say they need to fix legendary dust cost.
Yup, you need on average 16 packs, 1600 gold to craft ONE good legendary. Not only that, a lot of legendaries that cost 1600 gold are rotating out of standard in 4 months.
I like that they made a small step in the right direction, but I want it confirmed that we gain more than before, or else there's no point. I cannot recommend this game to any of my friends right now, because everyone else is too far ahead to catch up to.
Hello sir, i have to admit that you are not ahead of anybody.
sincerely your brain.
I think you missed the point.
new players get a free deck for the class of their choice. Hearthstone has been quite generous to new players.
A good step!
Not perfect, but a good one ;p
Mostly good things ... but ...
Still nothing regarding the fact that the tavern pass doesent worth buying.
For me the only way at the moment i would buy that is if they seriosly boost it or if they merge the tavern pass with the battleground perks , i think the second one would be more benefiting for them on the long way , but they are just Blizz and they are way to greedy when it comes to things to pay.
Even for paying players , which i`ve been also for years , but not anymore ... the cost of the game is getting higher and higher ... Practicly a casual player who`s willing to pay , would have to pay easy over 100$ per expansion to get a not even decent amount of cards (bundle + 2 passes) ... and also, on top of it, there will be another mini set coming mid expansion which will rob u more :)) ... Comparing with the beggining years of hearthstone when there was expansions + adventures , i would say that the cost per year now to play casual is at least double, if not triple.
My question is: If we are at the certain level of the Battle Pass and those changes will reduce the exp needed to get to lvl 50 of the battlepass by "nearly 20%", will this push the people who grinded before the update to further levels to even it out? Since it reduces overall exp needed I think it should be done?
Yes.
"After this change is implemented, your existing earned XP value will be retained, so upon your next login you may see additional progress through levels based on your current XP total. Please review your rewards track to see what new rewards you may be able to claim."
They mention it in the original post. You might get pumped by a few levels. Probably around 2 or 3 if you are at 34++ lvls.
Thanks for answers
So when will the Patch take place?