Zephrys decision logic will be improved in certain scenarios
There was a disappointing moment in the Masters Tour Arlington tournament, when Zephrys didn't offer a single target removal (Big Game Hunter or Shadow Word: Death) or a board clear (Twisting Nether) against Shirvallah, the Tiger on the board, but instead offered:
1) Pyroblast
2) Faceless Manipulator
3) Mind Control
After a long discussion on Twitter, Celestalon confirmed that there will be a new approach to what Zephrys offers in these situations.
Quote from blizzardWe're going to teach Zephrys that costs over 10 are likely not really indicative of value, in a later patch.
Maybe Felkeine could have made his leftover mana to be closer to 3 or something, and then play Zephrys? It would've been interesting to see if Zeph had offered shadow word: death there. I believe it would have 100% offered it if there's like 3 or 4 mana left. The simpler you can make it for Zeph, the better (more reliable and consistent) he performs, I feel like.
Simply put: more mana = more options and variables --> less consistency (since there's more bad options for Zephrys to choose), and less mana = less options and variables --> more consistency. Maybe the lesson here is that if you have a high mana cost and a low mana cost way of doing what you are looking for with Zephrys, then you should always choose the low mana cost way.
Zephyrs makes mistakes all the time, as any algorithm would. It's why bots aren't #1 legend.
Inserts a 10 hour video with no timestamp...
Thanks?
6:02:00
Guy who played the Zephyrs still won.
Hmm, interesting, when I click the "play" button, video automatically sets the timestamp to the exact moment... At least for me, on mobile and pc both.
thanks zephrys you just cost me 100k
? The dude still won
true, but his reaction is hilarious - should watch if you have 2-3mins :)