Galakrond's Awakening Cinematic Trailer
Check out the brand new cinematic trailer that Blizzard put out for the upcoming Galakrond's Awakening Adventure as well as all the details about the adventure and 4 brand new cards!
The New Cards
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The Official Blog
Quote from BlizzardGalakrond’s Awakening Revealed: New Solo Adventure Coming Soon
Do you feel that? A chill swirls across the frozen wastes, glints of sunlight reflecting off the ice crystals carried by rising winds. But these winds carry more than frost…there’s an ill portent in Northrend as Dalaran soars in the skies and the final phase of an evil master plan is set into motion. In Dragonblight, the bones of an ancient power stir, and good and evil prepare for a clash that will save the world…or one that could bring about its utter destruction. And it all hinges on one name: Galakrond.
Introducing: Galakrond’s Awakening
Galakrond’s Awakening is the final solo adventure in the Year of the Dragon and will conclude the saga that began with The Dalaran Heist. When we last left our heroes and villains, the Tombs of Terror had been unsealed, spreading plagues across the sands of Uldum. The League of Explorers defeated the Plague Lords, but Arch-Villain Rafaam escaped with the Plague of Undeath. We now know why: to resurrect Galakrond, the progenitor of all dragons!
Will E.V.I.L. prevail and prove that Rafaam is truly the evilest of all villains? Will the Explorers defeat Rafaam and save the world? In this adventure, you have the power to choose. Galakrond’s Awakening is two stories in one, giving players the ability to play through both versions of the story and experience two completely different endings. Unlike The Dalaran Heist and Tombs of Terror, Galakrond’s Awakening returns to the classic linear adventure format, allowing you to progress through the story by completing individual boss encounters in order.
A Story of Good and E.V.I.L.
Each story contains four chapters, each one with three encounters for a total of 24 unique battles. In each encounter, you’ll take control of one of the heroes or villains you’ve seen this year, and you’ll be given a premade deck built specifically for that encounter. You’ll come up against some new and familiar faces; without saying too much, you’ll see more of some of the side characters you’ve grown to love including George and Karl.
After you finish a chapter, try your hand at the Heroic mode, where you’ll build your own deck to take on a more challenging experience. As a reward for clearing Heroic, you can earn two different card backs, one for Explorers and one for E.V.I.L.
The four chapters will roll out on a weekly basis like previous solo adventures. When Galakrond’s Awakening launches, you’ll be able to play through both the League of Explorers and League of E.V.I.L. versions of the first chapter. The first E.V.I.L. chapter will be free for all players, and the Explorers chapter will be available for purchase.
All individual chapters will be available for $6.99 or 700 gold each, which includes both the Explorers and E.V.I.L. side of the story. (The first chapter is the only exception: since the E.V.I.L. campaign is free, purchasing Chapter 1 gets you the Explorers campaign and three bonus cards.) The full adventure will be available for $19.99 and includes all chapters and all cards. Players can prepurchase the adventure starting today and get a Golden Classic Pack that will be available right away.
Collectible Cards Are Back!
Galakrond’s Awakening also marks the return of collectible card rewards that will become available to add to your collection. Over the course of the four chapters, a total of 35 cards will be unlockable by clearing encounters in both the Explorers and E.V.I.L. campaigns. Clear an encounter, get a card (sometimes two!). It’s that easy! As a bonus for purchasing the first chapter’s good campaign, you’ll get an additional three cards at the beginning of that chapter.
After you earn a card, you’ll also have the option to craft the golden version.
Here’s a quick view of how you’ll be able to unlock all 35 cards.
Chapter E.V.I.L. Campaign Rewards Explorers Campaign Rewards 1. (E.V.I.L.) 4 Cards - 1 (GOOD) - 4 Cards + 3 Bonus Cards 2 4 Cards 4 Cards 3 4 Cards 4 Cards 4 4 Cards 4 Cards TOTAL 16 cards 19 cards
A Peek into the Future
Without further ado, let’s take a look at some of the cards you’ll be able to earn in Galakrond’s Awakening.
Earned from Chapter 1 of the League of Explorers Campaign
Priests will add some extra Discovery utility – and a big bump of minion health – with Dark Prophecy. Combo this with other cards that buff minions for a variety of exciting new options.
Earned from Chapter 4 of the League of E.V.I.L. Campaign
This Paladin card can take a punch. Bringing back the Reborn mechanic introduced in Saviors of Uldum, Shotbot will stay on the board and combo extremely well with any of your Magnetic cards.
Earned from Chapter 4 of the League of E.V.I.L. Campaign
The rather horrifying Chaos Gazer will select a random card in your opponent’s hand and corrupt it, giving your opponent the tough choice of playing it immediately or losing it next turn. Chaos, indeed.
Earned from Chapter 4 of the League of Explorers Campaign
Reno may have been captured by Rafaam and subjected to endless rhyming puppet shows, but that won’t stop him from injecting some of his signature flavor into Galakrond’s Awakening. Play the Amazing Reno and all minions will disappear. Where did they go? Who knows? Reno definitely doesn’t. Truly amazing work, Reno.
The Chapters will unlock on the following dates.
- Chapter 1: January 21
- Chapter 2: January 28
- Chapter 3: February 4
- Chapter 4: February 11
That’s it for now. We’ll have more of the 35 cards to show off soon. We’ll see you in Northrend to retake Dalaran and save the world! Or soar with Rafaam to the highest heights of villainy? It’s your choice.
Yeah it really sucks when they give the worst class in the format good cards???
quick question: do I have to spend real money to get a golden pack as well?
Yes, they are available for the pre-purchase package.
Chaos Gazer has such a "no-fun" energy
It sets up a use it or lose it turn for you. I think it's fine, but it will be annoying to play against. It's a really strong tech card. I also like it more than that one warlock card that makes you discard your top card.
I don't know if this will be expanded into a warlock theme in the future, but disrupting your opponent's hand is certainly a common card game mechanic that hasn't really been incorporated into HS yet and I'm not necessarily opposed to at least seeing how it feels in practice. Granted, the lack of any tangible "discard pile" to interact with makes these archetypes harder to implement, but I'm sure they could do some interesting things to mitigate the nuisances of losing cards by allowing you to discover or tutor cards that started in your deck back into your hand or deck, or directly to the battlefield.
new key word *Poof* Pog
"Shotbot will stay on the board and combo extremely well with any of your Magnetic cards."
Reminder: 2 months and 1-2 weeks after this comes out, magnetic will be sent to wild...
Chaos Gazer is gonna be a must play card. If you play it turn 3, your opponent may lose a card that's worth more than 4/5
No, they may not. It clearly says a "playable" card which means if you play it on turn 3 it will only target a card that costs 3 or less.
But old adventures with locked playable cards, came instead whole new card set - this is the reason, why people dont want to pay for new adventure. Game is too expensive now (if you dont want to play aggro decks forever) , build up another pay-wall in the game, isnt good for the game.
The fuck are you talking about? Out of the previous 4 adventures that included cards, they came with 30, 31, 45, and 45 cards, so this is right in the middle. They did not come with any extra cards; at the time Hearthstone was doing two Adventures and 1 expansion per year.
I think you misunderstood what he was saying. He wasn't saying that the old adventures had more cards. He is saying that before they alternated between expansions and adventures(the old adventures were in place of a new set) and now we are getting 3 adventures and 3 expansions per year making the game much more expensive.
Where did that idea come from? This is the first adventure we've had to pay for in the current configuration, we have no idea if they're going to continue this or not.
And even if so, all you need to do is shift over some of the gold you would put into packs into the adventure. I've been skipping quests and not playing consistently and I'm sitting on about 1600 gold that I've made entirely after the set dropped, because I don't have really anything I want out of packs rn.
All you need to do is shift gold you would put into packs? Like the loss of 28 packs is a trivial thing?
i guess disappear will be like exile from magic. so they can't be resurrected.
Probably the worst HS cinematic.. :/ but i cant wait for adventure.. literally the only thing im playing in hs for a year or so (was playing some battleground too :3 )
Am I the only one who absolutely does not care about this attempt to add story lines and an overall narrative to HS? I don't care about these "heroes" , I don't care about the E.V.I.L. "bad guys" and the story seems like a waste of time, effort and money for Blizz. Does having this story actually make people play more or spend more money on the game?? How soon until Blizz starts releasing books and other tie-ins in obvious cash grabs?
Dude, the story was done just for flavor. And that's fine. They've never done anything like this for Hearthstone and wanted to try something new. I'd rather they do new things then not try anything different. They aren't even adding a story to Hearthstone. This has just been a series of interconnected expansions. Blizzard does do books and stuff for their properties, but Hearthstone won't be come one of them because it's still based on the Warcraft franchise. It's fine for you not to like this stuff, but chill. You make it sound like this is all setup just to take more of people's money.
Have you heard of PvE content ?? someone enjoy it much more than fighting others with cancer decks and low luck on their side.. such as myself.. i love the different encounters with different cards/twists and challenge :)
Yes, you are.
Literally every card game does this. Magic does it. Yugioh does it. Pokemon ties into the story of the video games/anime. The only difference is that since HS is digital they can actually write content around it.