Priest Card Revealed - Activate the Obelisk
Playhearthstone just revealed a new Saviors of Uldum priest card via an email: Activate the Obelisk
Saviors of Uldum Cards List & Expansion Guide
Learn more and see all the cards in our dedicated expansion guide.
I love it. Might include this quest in my wild Big Priest deck :D
Reborn zoo priest going to be lit.
With the release of this, the discussion of the quests became "All the new quests are bad" to "Most of the new quests are bad"
It should give +3/+3 ONLY if the minion is actually getting healed (not if it's at full health).
Seems insanely good late game with Wild Pyromancer.
Eeny Meany Miney Moe Kill a Shaman with a Toad! This also has some nerf potential I think. 15 healing is soo easy.
It will be nerfed to 2 across the board for effects. Fast. Either way, that quest looks too easy to complete for such a strong reward
because you actually have to heal in order to complete the quest, control/lategame midrange decks could not hit you until they dominate the board, or have some other overwhelming advantage so as to not give you that reward
Now you guys became suddenly happy with priest new basic card: Radiance
Absolutely terrifying...I love it
is this cat having orgasm
You say that like you've never seen a cat have an orgasm before
In Wild, DK is waaaaay better in long control games and with heavy value decks. In standard I don't know, but in Wild this isn't as strong as it seems.
Is it just me or is this the strongest and also easiest quest to complete so far? The hero power is just so strong. We saw some new healing cards revealed and heal priest is looking stronger than ever. But what is the win condition in a deck that has this quest, the quest itself? Maybe this is good for silence priest.
I do think, the Hero Power will get nerfed in the early parts of Expansion to a Restore 3 health, if you target a minion, give it +2/+2. +3/+3 is just too nasty, not to forget, it still heals for 3 to the minion, which makes it disgusting. That is practically saying restore 6 and "Enrage" since most Enrage effect give a +3 attack bonus. But atleast Priest will be a vailable option from this expansion for 2 years, hopefully.
Quest fulfillment is simple play your Basic Hero Power 7 and a half times. And Priest has a shizzle tone of healing, so i do think it is a Power Creep card, and I am concerned about the Meta, we will be facing.
it is way too slow to fight agro and warrior just wont let you heal anything and his heropower is still better.
You're forgetting, this is a priest card. I think It's gonna be in the same boat that DK Rexxar was in for the first 10 months of its lifespan. Card's really good, but priest is just so bad that it's gonna be a challenge to make a deck that can utilize it. Not saying that the card's bad at all, but Priest right now sure as hell is.
Cuz ya can't heal face riiiiiight 🤔 actually you can bruh. And there are good cards against your "aggro", warrior sure, but these aren't really a big deal since, their plan is the same as priests most of the time - Control. Sure Armor is better, then pure heal, but with the "reward Hero Power", it might no longer be better.
Might be true NyseK, but tbh, Rexxar was played since day 1, and he was strong, but people there wasn't much support for him and his Build a Beast. This thing doesn't need any support, this card says practically, play priest, heal a bit, get rewarded. There is no luck needed, except for getting a non-crazy OP deck, i think this will be a perhaps T2 card, included in some T1 decks, no deck will revolve around it.
Like against slow match-ups opponent will try not to let this quest finishes early. If this works like Lucentbark, overheal won't count. The reward is strong but it really reminds me of Dino-mancer, especially with control class like Priest, the lack of board interactive makes this severely weaker compares to dino-mancer (which was even unplayable). Against faster match-ups, the main priority is to stabilize, and this card does nothing to that. Weak card I have to say.