I share the sentiment, but I thought the same of Tea Master Theotar, which was actually not that bad. I'll try it out a couple times when I have a somewhat fitting board and little else to work with. It requires not much of a setup, and the stat growth should be fairly consistent per turn. Might catch a few people off guard.
Definitely some really cool additions, but... I don't know, some of these just feel a bit underwhelming, especially the new 6s aside from Pokey. This is more of a mid-game update, while the endgame largely stays the same.
I'm happy Beasts move away from a pure Deathrattle tribe. This adds a new angle and makes it more interesting for cross tribe synergies. But what is the big payoff? Make a Trigore with tons of health and... yes? It's a faster scaling Tavern 5 Hungry Snapjaw. Am I missing something?
Also, I hoped that Pirates would get an actual scaling engine. Easily my least played tribe, and not just in this season.
I'm a LITTLE worried about combat phases, the time they take, and the stability and lag they produce with all these interactions with causing and taking damage and it triggering various effects. Doing that often, with a big board...I can see that being trouble. We'll see though, they have had plenty of time to test all this.
Very good point, with several comps like Kalecgos dragons there's so many slow animations to wait for that it feels like my worst opponent is the cliënt itself
Nice, they brought Zilliax into the battlegrounds. This should be fun, first game I am gonna camp T2 and grab 2 golden Zilliaxes with Divine Shiled Reborn Taunt.
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All the tier 1 value generators moving to tier 2 could help Greymane.
Am I the only one who think the even/odd thing is too weak?
Same
I share the sentiment, but I thought the same of Tea Master Theotar, which was actually not that bad. I'll try it out a couple times when I have a somewhat fitting board and little else to work with. It requires not much of a setup, and the stat growth should be fairly consistent per turn. Might catch a few people off guard.
Definitely some really cool additions, but... I don't know, some of these just feel a bit underwhelming, especially the new 6s aside from Pokey. This is more of a mid-game update, while the endgame largely stays the same.
I'm happy Beasts move away from a pure Deathrattle tribe. This adds a new angle and makes it more interesting for cross tribe synergies. But what is the big payoff? Make a Trigore with tons of health and... yes? It's a faster scaling Tavern 5 Hungry Snapjaw. Am I missing something?
Also, I hoped that Pirates would get an actual scaling engine. Easily my least played tribe, and not just in this season.
I'm a LITTLE worried about combat phases, the time they take, and the stability and lag they produce with all these interactions with causing and taking damage and it triggering various effects. Doing that often, with a big board...I can see that being trouble. We'll see though, they have had plenty of time to test all this.
Very good point, with several comps like Kalecgos dragons there's so many slow animations to wait for that it feels like my worst opponent is the cliënt itself
Nice, they brought Zilliax into the battlegrounds.
This should be fun, first game I am gonna camp T2 and grab 2 golden Zilliaxes with Divine Shiled Reborn Taunt.