Khadgar's Wisdomball has a set pool of well-known mage spells (related cards section), it evaluates which of those could be useful on the current board, and then randomly casts one of the spells deemed useful! (Source)
If you have played with any form of wisdomball before, you know that what you want and what it considers helpful may have some space between them. I would not plan on consistent/deterministic outcomes with khadgar but i would plan on funny highlights. (Source)
If your opponent is at 6, you can hope for the card to lethal your opponent but you should not plan on it. (Source)
Question: Can the same spell be cast twice or more by the same wisdomball? Answer: It's random each turn. (Source)
Question: Does it go for lethal every time if it's an option? Answer: The spell will certainly be helpful, but I can't guarantee it will be perfect. (Source)
Question: In what case the Wisdomball can cast arcane missiles instead of fireball for more damages or just cast blizzard..or it just 'random'? Answer: Arcane missiles has a chance to cast if opponent has at least one 1 health minion. (Source)
Question: How does his targeting work for stuff like Fireball and Arcane Missiles? Answer: Arcane Missiles does not target. All spells with targets will target enemies. (Source)
Question: What context does the ball need for it to cast counter spell? Answer: I'm not gonna get too specific on card by card interactions/possibilities - we def want players to try stuff out and see for themselves. :) (Source)
Question: So if opponent has a 3/3 and an 8/8 and randomly decides on polymorph, there's a 50/50 chance it will poly the 3/3? Answer: Yep. (Source)
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No, that isn't what it says at all. Have you never played the Solo Adventures? He casts a random helpful spell. It could be Blizzard, but it could also be a secret, or a Draw 1, or a Vast Wisdom or something like that.
Well turns out that you cant just directly compare it with the Solo Adventure one because the pull of canbe different and them again is 6 turns of free spells that can really b all good which is worth atleast 9 free mana normally + the other free mana that usually mage generates + their actual mana card. Im just saying that this card CAN be the next topic of why you should not put free mana stuff that last for almost all the game in the hand of a class that already has a TON of ways to do this already.
It's not bad but also not as powerful as people claim it to be. It's nowhere near Zephrys. Not even close. I don't even know how you could compare those tbh.
I'm expected to try and create a board of minions against 6 fucking turns of potential blizzards? Seems like Hollidae levels of dumb, I'm sure this is going to make viper see much more play.
Not a fan of this kind of effects specially if it last for 6 freaking turns. If the IA of the card is good...you said it will cast ALWAYS an spell to dealt with the board for free? Mage really need more tools to not care about my cards when i am trying to finist the game spending mana? and if the IA is bad well still too much rng for 6 turns. It should last 3 turns regardless of how good or bad is the AI
No, that isn't what it says at all. Have you never played the Solo Adventures? He casts a random helpful spell. It could be Blizzard, but it could also be a secret, or a Draw 1, or a Vast Wisdom or something like that.
He can't draw 1 or cast vast wisdom. Click the card to enlarge and there's an explanation of the weapon by blizzard. It'll analyze the board each turn and narrow the spell down to ones that would be good in that situation, then cast one. Ex: if the opponent has a lot of minions it'll likely cast blizzard or flamestrike, if they have no board it'll likely cast a secret, draw if you have a small hand size etc.
Easily taken out with destroy your opponents weapon cards. It’s actually a weak card for a mage because if the weapon gets destroyed, mage class doesn’t have weapons to replace it with such as warrior or rogue.
I disagree, its a value card and it will always cast at the very least one spell. So a 5/5 and a helpful spell for 6 mana aint that bad of a mana investment anything after that is pure value and bonus. It will also serve to protect your Cosmic Keyboard to some degree since if it makes it into decks people will want to save their ways to destroy weapons for it. And not every deck is running Vipers etc.
I see it as a pretty good card I would go as far as rate it a 4/5 card, I don't think it will be a problematic card but I think it will be a really good Mage card for the upcoming year.
I think I'd prefer consistently random spells to whatever bullshit coding (which has been changed and meddled with several times) is used for zephrys.
Might as well read "Hearthsone ai will decide what spell is cast each turn. It might cost your opponent the game, or it might just decide to screw you over!"
The developers are completely out of touch with the game. Looks like hearthstone will soon reach a new low, where instead of having to play the game, it will be played by itself automatically. Slam down this card without any thought do whatever you want for six turns and blizzard will be played automatically at the end of every turn so your opponents board becomes meaningless.
The worst case scenario seems to be casting arcane missiles 6 turns in a row and even that sounds pretty decent for 6 mana. I don't see any scenario where I'd ever dust this.
As a legendary, It's also the kind of card that might get buffed if it isn't nerfed, so dusting it under standard conditions seems foolish. Nowadays, it's best to wait for around 3 sets, because they like to wait to nerf cards from a set, until the next one.
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This will get hit hard by the nerfbat very quickly.
Well turns out that you cant just directly compare it with the Solo Adventure one because the pull of can be different and them again is 6 turns of free spells that can really b all good which is worth atleast 9 free mana normally + the other free mana that usually mage generates + their actual mana card. Im just saying that this card CAN be the next topic of why you should not put free mana stuff that last for almost all the game in the hand of a class that already has a TON of ways to do this already.
It's not bad but also not as powerful as people claim it to be.
It's nowhere near Zephrys. Not even close.
I don't even know how you could compare those tbh.
ewww no...gonna viper this shit to hell
I'm expected to try and create a board of minions against 6 fucking turns of potential blizzards? Seems like Hollidae levels of dumb, I'm sure this is going to make viper see much more play.
Not a fan of this kind of effects specially if it last for 6 freaking turns. If the IA of the card is good...you said it will cast ALWAYS an spell to dealt with the board for free? Mage really need more tools to not care about my cards when i am trying to finist the game spending mana? and if the IA is bad well still too much rng for 6 turns. It should last 3 turns regardless of how good or bad is the AI
No, that isn't what it says at all. Have you never played the Solo Adventures? He casts a random helpful spell. It could be Blizzard, but it could also be a secret, or a Draw 1, or a Vast Wisdom or something like that.
He can't draw 1 or cast vast wisdom. Click the card to enlarge and there's an explanation of the weapon by blizzard. It'll analyze the board each turn and narrow the spell down to ones that would be good in that situation, then cast one. Ex: if the opponent has a lot of minions it'll likely cast blizzard or flamestrike, if they have no board it'll likely cast a secret, draw if you have a small hand size etc.
Easily taken out with destroy your opponents weapon cards. It’s actually a weak card for a mage because if the weapon gets destroyed, mage class doesn’t have weapons to replace it with such as warrior or rogue.
I disagree, its a value card and it will always cast at the very least one spell. So a 5/5 and a helpful spell for 6 mana aint that bad of a mana investment anything after that is pure value and bonus. It will also serve to protect your Cosmic Keyboard to some degree since if it makes it into decks people will want to save their ways to destroy weapons for it. And not every deck is running Vipers etc.
I see it as a pretty good card I would go as far as rate it a 4/5 card, I don't think it will be a problematic card but I think it will be a really good Mage card for the upcoming year.
It doesn't identify anything, it isn't Zephrys. It's gonna just be a random spell that doesnt harm you.
I think I'd prefer consistently random spells to whatever bullshit coding (which has been changed and meddled with several times) is used for zephrys.
Might as well read "Hearthsone ai will decide what spell is cast each turn. It might cost your opponent the game, or it might just decide to screw you over!"
much rng -> no skill required -> bad design card -> boring to play
The developers are completely out of touch with the game. Looks like hearthstone will soon reach a new low, where instead of having to play the game, it will be played by itself automatically. Slam down this card without any thought do whatever you want for six turns and blizzard will be played automatically at the end of every turn so your opponents board becomes meaningless.
That literally isn't what it does.
I'm still not convinced it's gonna be enough in this meta, and all i see are comments about how broken it is ðŸ˜
Well at least it's a mage card and it will nerfed whatever the case
The value of the card depends on how consistent the spells are.
Can be a 10/10 or 400 dust.
The worst case scenario seems to be casting arcane missiles 6 turns in a row and even that sounds pretty decent for 6 mana. I don't see any scenario where I'd ever dust this.
As a legendary, It's also the kind of card that might get buffed if it isn't nerfed, so dusting it under standard conditions seems foolish. Nowadays, it's best to wait for around 3 sets, because they like to wait to nerf cards from a set, until the next one.