Gamespot just revealed a new TITANS card: Ignis the Eternal Flame
Craft a weapon...
Ignis lets you build your own customized weapon by selecting options from three phases. First, you choose your weapon cost, which grants its attack and durability stats.
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Add a trait...
Next, you select from one of five traits, like Poisonous or Windfury.
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Add a special ability...
Finally, you'll select from one of five special abilities, like drawing cards or dealing direct damage. Those special abilities are determined by the strength of your weapon, so for example, if you chose a higher-tier weapon, you'll draw more cards.
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This relies on the Discover mechanic, so for the latter two selections you'll be given three randomized options out of the five available ones.
That keeps the card balanced by assuring that you can't necessarily build an entire strategy around one surefire forged weapon.
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This is one of those cards that will be severely underestimated before launch, then turn out to be an auto include for every deck that also has space for a Forge card
I spent many a fight in that guys belly back in the day.
Rustrot Viper is going to love this expansion
I like "craft your cards" even if they arent viable it is nice to be surprised or to surprise enemies by it
Is it just me or is the 3rd tier of Pain of Jotun out of sequence? Shouldn't it be 8 dmg? I guess dealing 18 dmg in one turn for 10 mana was too much. But tbh given the general power creep of the game, it wouldn´t be game-breaking.
4 mana card that can give you the tools to win the game. Seems good.
So basically, Thaddius mana cheat decks got their own Draka to kill the enemy with. I don't think anyone else wants this.
Perfectly on curve means your aggro deck spent 2 Mana to Forge a card in turn 1, 2 or 3. Doesn't sound very aggro to me. Especially since your turn 4 is playing a vanilla 2/4 minion. Does that sound like aggro to you?
That damage is a Battlecry, not an on-attack effect.
I guess he counted total dmg. That is exactly 16 and that is damn good for 5 mana but actually its 9 mana (not counting the forge turns)
The 1 mana 2/2 weapon with poison and pain of jotun will probably see the most play in terms of removal due to poison proccing with the battlecry
Have we had a card with 5 choices before? I guess this means they've updated the discover UI.
There's that one vulpera that lets you discover or choose a random card so that's 4. It's not that much different
You should read the green text at the bottom of the article ;)
This will be run on druid as removal.
If druid is viable again, of course...
Only the 1 cost options looks reasonably priced to pay, otherwise these effects cost too much mana
Genius of Mimiron will summon 16 mana worth of minions alongside the other effects for 5 mana, or 32 mana worth of minions for 10 mana.
Realistically, the 10 mana weapon will only ever be picked against VERY slow control decks, but expect to see the 5 mana version a lot.
You're still equipping a 3/4 weapon and it takes 4 turns to get random 4 drops, it really just seems too slow to be good not to mention you have to Forge and play a 4 mana 2/4 before you even get the weapon itself.
It won't even be playable on curve unless we get a ton of good and cheap forge cards, so you have to think what turn we're realistically playing this and the tempo lost on doing so little that turn.
Except that you seem to have forgotten that "Windfury" is one of the options on your weapon. It's pretty much the go-to tempo option at that, the others are all more control focused, for situations where you want the most out of your weapon over a long period of time, but in the situation you're describing - when you want to put on as much pressure as fast as possible, you'll just about always go for that.
Let me put it this way. A 5 mana 3/4 weapon with windfury that summoned just two 4-cost minions the turn you play it (and nothing the turn after) would see play in pretty much every deck that could run it. You rightly point out that this weapon has the downside of having to forge something first, and then play a weak minion, but the fact that you get to summon two more 4-drops for free the turn after you play the weapon more than makes up for it for the vast majority of decks, the only exception being classes that don't have any "Forge" cards that are even remotely worth playing. Add to that the flexibility of the 1 and 10 mana options, and this is just a no brainer.
This card will be ubiquitous when the expansion hits, I wouldn't be surprised if weapon removal is a must in every deck just to negate some of the value it'll bring.
You're assuming you always get exactly those two choices though, this is some strange dreamworld you're living in. Not to mention the conditions of getting and playing forge early and playing a vanilla 2/4. I played plenty times with Kazakhus cards and you don't always get "the nuts" so you have to look at the card based on all the options not just the high roll