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    posted a message on New Neutral Common Card Revealed - Slimescale Diver

    From flavor context perspective, dormant works well with the "sunken city" atmosphere?  Or it could represent the process of diving deep down into underneath?

    Posted in: News
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    posted a message on New Neutral Common Card Revealed - Pelican Diver

    While I agree that rush has higher prevalence right now, these new cards are slightly different? Because they are dormant, opponents could get sort of prepared and not totally surprised. In that sense, rush is more working as a way to compensate dormant mechanic where you need to wait X+1 (X is turn of being dormant) turns to be able to attack. But we will see how it really gets played out, whether the game will next Yu Gi Oh or not

    Posted in: News
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    posted a message on Hearthstone United in Stormwind Mini Set - Announcement Coming This Week

    A class known for reviving now needs reviving lol

    Posted in: News
  • 0

    posted a message on I love this meta

     

    Current meta is interesting (doesn't mean it's healthy, I was a heavy mage player, but quitted playing mage in this meta because it's so boring). 

    There are at least four heroes that could focus on their own quest and sort of ignore what their opponent is doing.

    There are three ways to counter them and also build some interesting decks.

    1. Have minions that are sticky to ground: I played Deathrattle DH and Handbuff Paladin, mage and warlock simply could not completely clean the board.

    2. Rogue: either spell damage or weapon require less minions and have consistent damage. Sneak Rogue (with some help with Quest) could also be viable (but weaker from my opinion) because so far AOE spells are used in a limited way. I'm also thinking about building a hand pollution deck ( with Savory Deviate Delight and Shenanigans, or even  with Plagiarize and Vanesa VanCleef) but this is more targeting to make opponent unhappy than winning. 

    3. Druid: quest Druid is already a proven choice. I personally build Celestial Alignment deck that's been super fun (winning rate is better than before). Because right now there is less aggros with tons of minions on board before turn 5, druid actually have experienced more tolerance for early mana growth. Right before the opponent were about to complete the quest, you just drop Celestial Alignment and block their 5/7/7 reward from being played. I also build a beast printing deck that basically focus on copying Moonfang that cannot be removed from ground, but this is also very slow and just for fun.

    4. Both Shaman and DH has some traditional weapon/face archetype with some help from new cards, but I played way less these kinds of decks

     

    Posted in: General Discussion
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