Damn, this is a nice card back, the best one by far. Wish I could get enough HCT points so I can qualify and upgrade my legend card back, but I doubt I will ever get to that point.
I'd like to see a friendlier way to gain gold even whilst losing. The current model only gives gold if you win a game, and that is in every mode of play. Whether you lose a 5 minute game or a 30 minute game, you don't get anything to show for it. So it is objectively worse to lose in a close 30 minute game than getting stomped in 5 minutes. They need to give out progress even if you lose. Now people will argue that would incentivise conceding and botting, but there are already systems in place for like, like the daily gold cap and banning of botters. In HOTS, if you leave early, you don't get it counted towards your dailies, they can just use that same system in HS.
If you are a priest player, try wild. It is much better for Priest because of Lightbomb. Priest misses Lightbomb so much in standard that I don't know how Zetalot plays priest all the time.
Eater of Secrets has been disappointing for me in this brawl. It either gets no value and is sub-par against non secret classes, or you queue up against secret pally and draw it turn 4 to save it for their turn 6 play and if you get it off, they just go face anyway and you are most likely dead. The best tech choice against secret pally is to play a deck that counters it completely rather than using the recommended Eater of Secrets.
They just need to balance cards more often. And while they are at it, redo the whole ladder system. They can just copy their other games that have a ladder already, like SC2 or HOTS.
2
Next expansion will be in Booty Bay.
3
Medivh's Invitation looks good.
2
Damn, this is a nice card back, the best one by far. Wish I could get enough HCT points so I can qualify and upgrade my legend card back, but I doubt I will ever get to that point.
8
The contents of the goody bag seem a little disappointing.
8
Go Thijs haHAA
5
I'd like to see a friendlier way to gain gold even whilst losing. The current model only gives gold if you win a game, and that is in every mode of play. Whether you lose a 5 minute game or a 30 minute game, you don't get anything to show for it. So it is objectively worse to lose in a close 30 minute game than getting stomped in 5 minutes. They need to give out progress even if you lose. Now people will argue that would incentivise conceding and botting, but there are already systems in place for like, like the daily gold cap and banning of botters. In HOTS, if you leave early, you don't get it counted towards your dailies, they can just use that same system in HS.
5
If you are a priest player, try wild. It is much better for Priest because of Lightbomb. Priest misses Lightbomb so much in standard that I don't know how Zetalot plays priest all the time.
2
Eater of Secrets has been disappointing for me in this brawl. It either gets no value and is sub-par against non secret classes, or you queue up against secret pally and draw it turn 4 to save it for their turn 6 play and if you get it off, they just go face anyway and you are most likely dead. The best tech choice against secret pally is to play a deck that counters it completely rather than using the recommended Eater of Secrets.
5
I miss the sorry emote. Sometimes I just want to emote sorry for the topdeck.
2
They just need to balance cards more often. And while they are at it, redo the whole ladder system. They can just copy their other games that have a ladder already, like SC2 or HOTS.