The artifacts are the ones from Arch-Thief Rafaam. And yes, that is weirdly the capitalization
EDIT: My card got turned into a box with an x :( I just fixed it.
The artifacts are the ones from Arch-Thief Rafaam. And yes, that is weirdly the capitalization
EDIT: My card got turned into a box with an x :( I just fixed it.
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The Lurker Below is the second boss of the Serpentshrine Cavern and has a chance to be summoned by fishing.
Flavor: "He is just really shy."
It has basically a 1/3 chance to be a 8 mana 11/12 or 12/11. As a trade off however, if you are unlucky it could also not be playable for quite a few turns, even if you are already at 10 mana.
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If you're wondering, they don't actually die, they just get punished for being too incompetent at crushing the enemy. Punished HARD.
Calling back your armies and sending out a new wave is one of many battle tactics that Warriors can employ. Yogg has great potential at clearing the board (multiple times), so losing the cards in your hand this way is a reasonable possibility. And of course Yogg himself is wiped too, along with any other minions. In constructed, this should be preetty good.
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The usual application for this would be probably Freeze Mage, as their only concern is to draw all the pieces as soon as possible and usually have a free spot in their deck. If used on its own, it's delayed 4 mana draw 2 cards (you always draw one at the start of your turn) which is not that good, but if you draw at least one more card (Loot Hoarder, Acolyte of Pain) you're getting the value back. Or you could use this with Arcane Intellect for 2 now - 6 later refill if you're running low on resources.
The disadvantage of this being used by Yogg is that considering how often he draws you cards and how late in the game you play him, this would screw you over more often that not. Even if Yogg is the last card in your hand, if you draw at least 3 cards (which is quite common) you're already burning 2 cards (4 drawn in total, 1 used, you'll get 8 next turn and you draw 1 as usual). And it's not unlikely he draws you more.
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Class: Rogue
Type: Spell
Based off of the transmutation spell.
Good luck to everyone this week.
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Flavor Text: And it's children! And it's children's children!
This is is based off of one of Archimonde's abilities that does an unnecessary amount of damage to insta-gib basically anything except Heroes, which is why I chose 20 damage (a lot more than most minion's health, but less than a Hero). This would work as a cheaper alternative to Siphon Soul (which Warlock really needs), with the caveats that it won't heal you, doesn't work on Divine Shield (important if you want to kill Tirion Fordring or anything that's been hit by Argent Protector), it activates your opponent's 'on damage' abilities, and it won't kill in some fringe cases like on The Ancient One or when something has been buffed like crazy.
It may seem a lot stronger than Flame Lance, but it actually isn't. Dealing 20 damage to a minion is not even twice as good as dealing 8 damage, considering only a handful of minion even have more than 8 health. It is only in those cases, or when something has been buffed above 8 health, where 20 damage is better than 8 damage. Finger of Death is more reliable because of that, but note that Assassinate is the same cost as both, and outright kills a minion. Flame Lance is a pretty bad card in comparison. The reason is that Mage already has tons of efficient removal cards. Warlock does not. Siphon Soul and Shadow Bolt are both inefficient for their cost at removing minions, which is why Warlock needs something like Finger of Death. It's balanced relative to Siphon Soul and Assassinate (remember Assassinate costs the same and is strictly better, except in the very rare case where your opponent has a Wrathguard).
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He is going to build a wall and make the Naga pay for it.
That includes any Beast, Dragon, Demon, Mech, Totem, Pirate and Murloc.
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My card turns the Mage hero power into an aggro one. It's not something that mage is strong at right now, but it could maybe be part of a new archetype.
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Flavor: What natures makes, the Doctor can modify.
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Old Murk-Eye narrowed his eyes, grabbed a murloc, and said: "Mrglgrgl. Murloc and load." This card pays homage to that special moment.
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