The idea is to play Spellhunter (or as I called it way back, Memehunter) unil you hit Halazzi or Tracker. Springpaws for addded value ofc. Finish the Quest, play Zul'jin, finish the quest a second time. Go into Deathstalker mode and be able to play games longer than turn seven (looking at all smorcs out there)
### Memequest # Class: Hunter # Format: Standard # Year of the Raven # # 2x (1) Springpaw # 1x (1) The Marsh Queen # 2x (1) Candleshot # 2x (2) Freezing Trap # 2x (2) Mark of the Hunter # 2x (2) Wandering Monster # 1x (2) Revenge of the Wild # 2x (2) Explosive Trap # 2x (3) Eaglehorn Bow # 2x (3) Stitched Tracker # 2x (3) Unleash the Hounds # 1x (3) Master's Call # 2x (3) Animal Companion # 2x (4) Flanking Strike # 1x (5) Halazzi, the Lynx # 2x (6) Emerald Spellstone # 1x (6) Deathstalker Rexxar # 1x (10) Zul'jin # AAECAYoWBpjDAobTApuFA6SIA+OLA9ePAwyNAbUDhwTJBNsJ/gzTzQLd0gLf0gLj0gLh4wKghQMA
A wild one, C'Thun OTK:
Basic OTK setup with a little twist: Aviana -> Innervate -> Kun -> Brann -> draw as much as possible and play every buff left -> C'Thun Alternatively, the combo can be advanced with cards like Brewmaster, who can bounce C'Thun back or Zola, who gives you two copies of C'Thun (and they are GOLDEN). I fumbled around a little and found this version of the deck to be the easiest to pull off, since it doesn't rely on a 10 card combo to work in most scenarios (in MOST scenarios...)
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I have some!
Lo and behold, a quest Hunter:
The idea is to play Spellhunter (or as I called it way back, Memehunter) unil you hit Halazzi or Tracker. Springpaws for addded value ofc. Finish the Quest, play Zul'jin, finish the quest a second time. Go into Deathstalker mode and be able to play games longer than turn seven (looking at all smorcs out there)
### Memequest
# Class: Hunter
# Format: Standard
# Year of the Raven
#
# 2x (1) Springpaw
# 1x (1) The Marsh Queen
# 2x (1) Candleshot
# 2x (2) Freezing Trap
# 2x (2) Mark of the Hunter
# 2x (2) Wandering Monster
# 1x (2) Revenge of the Wild
# 2x (2) Explosive Trap
# 2x (3) Eaglehorn Bow
# 2x (3) Stitched Tracker
# 2x (3) Unleash the Hounds
# 1x (3) Master's Call
# 2x (3) Animal Companion
# 2x (4) Flanking Strike
# 1x (5) Halazzi, the Lynx
# 2x (6) Emerald Spellstone
# 1x (6) Deathstalker Rexxar
# 1x (10) Zul'jin
#
AAECAYoWBpjDAobTApuFA6SIA+OLA9ePAwyNAbUDhwTJBNsJ/gzTzQLd0gLf0gLj0gLh4wKghQMA
A wild one, C'Thun OTK:
Basic OTK setup with a little twist: Aviana -> Innervate -> Kun -> Brann -> draw as much as possible and play every buff left -> C'Thun
Alternatively, the combo can be advanced with cards like Brewmaster, who can bounce C'Thun back or Zola, who gives you two copies of C'Thun (and they are GOLDEN). I fumbled around a little and found this version of the deck to be the easiest to pull off, since it doesn't rely on a 10 card combo to work in most scenarios (in MOST scenarios...)
### Cthun is back
# Class: Druid
# Format: Wild
#
# 1x (0) Innervate
# 2x (2) Beckoner of Evil
# 2x (2) Wrath
# 1x (3) Brann Bronzebeard
# 2x (3) Disciple of C'Thun
# 2x (3) Twilight Elder
# 1x (4) Branching Paths
# 2x (4) C'Thun's Chosen
# 2x (4) Poison Seeds
# 2x (4) Swipe
# 2x (5) Bewitched Guardian
# 2x (6) Dark Arakkoa
# 2x (6) Nourish
# 2x (6) Spreading Plague
# 1x (7) Twin Emperor Vek'lor
# 1x (7) Malfurion the Pestilent
# 1x (10) Aviana
# 1x (10) C'Thun
# 1x (10) Kun the forgotten King
#
AAEBAbSKAwj+AewVhRfYrALJrwLguwKe0gKZ0wILQF/EBooOk60Cy68Cz68C1K8C4q8CoM0Ct+4CAA==