Thanks so much for putting this together. Great to have all in the same place and organized.
The class I have by far the most success with in arena is Shaman. One suggestion I'd have is to raise the value of Flametongue Totem from B to A. The reason this card is so valuable in arena is that, when played correctly, allows generally for at least a 2 and usually a 3 for 1 exchange. It's much like Blessing of Kings in Paladin, where you generate card advantage by buffing hero power tokens. This is invaluable in Shaman where card draw is often at a premium, so any extra value you can obtain is crucial.
I also agree with a previous poster that Savage Roar is probably more of a C rank than a B. To that point, I believe Bloodlust is actually more of a B than a C. The major difference between these cards comes back again to the hero power and the fact that Shaman invariably will have minions that did not cost him a card on the board, whereas Druid will not. This makes Bloodlust a reliable finisher (if you're ahead) or a way to efficiently trade up to equalize (if you're behind). Savage Roar in arena only really works when you're already ahead (unlike in constructed, where it's amazing).
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Thanks so much for putting this together. Great to have all in the same place and organized.
The class I have by far the most success with in arena is Shaman. One suggestion I'd have is to raise the value of Flametongue Totem from B to A. The reason this card is so valuable in arena is that, when played correctly, allows generally for at least a 2 and usually a 3 for 1 exchange. It's much like Blessing of Kings in Paladin, where you generate card advantage by buffing hero power tokens. This is invaluable in Shaman where card draw is often at a premium, so any extra value you can obtain is crucial.
I also agree with a previous poster that Savage Roar is probably more of a C rank than a B. To that point, I believe Bloodlust is actually more of a B than a C. The major difference between these cards comes back again to the hero power and the fact that Shaman invariably will have minions that did not cost him a card on the board, whereas Druid will not. This makes Bloodlust a reliable finisher (if you're ahead) or a way to efficiently trade up to equalize (if you're behind). Savage Roar in arena only really works when you're already ahead (unlike in constructed, where it's amazing).