Did you listen to the vicious syndicate podcast? I think that while these are good suggestions for potential nerfs, the idea that nerfs are necessary is rather overblown. Furthermore, if you listed 7 of the 10 classes as most likely needing a change, then it might just be that none of them need a change. And I'm saying this a priest player.
If it makes you feel any better, I'm currently winning every matchup other than paladin as a shadow control priest. I've beaten a whole slew of aggressive quest decks by just healing and controlling the board and watching them run out of fuel, but paladins have just rebuilt too quickly and easily for me to hold on.
Could you explain to me the logic behind no SW death or Time Rip? I've been running galakrond priest and now highlander all season and SW Death in particular has felt very good and works well with Sethekk too. Do you never have a problem dealing with large minions?
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Did you listen to the vicious syndicate podcast? I think that while these are good suggestions for potential nerfs, the idea that nerfs are necessary is rather overblown. Furthermore, if you listed 7 of the 10 classes as most likely needing a change, then it might just be that none of them need a change. And I'm saying this a priest player.
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If it makes you feel any better, I'm currently winning every matchup other than paladin as a shadow control priest. I've beaten a whole slew of aggressive quest decks by just healing and controlling the board and watching them run out of fuel, but paladins have just rebuilt too quickly and easily for me to hold on.
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Could you explain to me the logic behind no SW death or Time Rip? I've been running galakrond priest and now highlander all season and SW Death in particular has felt very good and works well with Sethekk too. Do you never have a problem dealing with large minions?