It's a less broken innovate really. I've found it's not a brainless cast on T1 card like Wild Growth with the coin, it's far better to save it for a turn when you can get the most mileage out of it, like on T6 to get a Malf out, or T3 to get a Branching.
193 packs opening (the two packages from WoW gold tokens and the rest from HS gold I'd saved up) and I only got two legendaries I actually wanted. I did get a golden Doctor Boom from my free golden legendaries, but the rest were rather meh. Still I had plenty of dust from dupes and the Chromi event to build a couple of decks I wanted to try.
That bundle man... I just burnt my entire BfA stash of WoW gold to buy 12 bundles... Only got four leggos, but I did get a golden Arf-Arf (who got promptly dusted :p)
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It's a less broken innovate really. I've found it's not a brainless cast on T1 card like Wild Growth with the coin, it's far better to save it for a turn when you can get the most mileage out of it, like on T6 to get a Malf out, or T3 to get a Branching.
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193 packs opening (the two packages from WoW gold tokens and the rest from HS gold I'd saved up) and I only got two legendaries I actually wanted. I did get a golden Doctor Boom from my free golden legendaries, but the rest were rather meh. Still I had plenty of dust from dupes and the Chromi event to build a couple of decks I wanted to try.
-3
That bundle man... I just burnt my entire BfA stash of WoW gold to buy 12 bundles... Only got four leggos, but I did get a golden Arf-Arf (who got promptly dusted :p)
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Let's assume that they need a buff (they don't) the way I'd do it would 'start of game, cast this spell' and it automatically dies.