Literally anything with combos. I like PLAYING the game, not watching a movie of someone else beating me in the game by finding a way to play 18 cards in one turn and kill me instantly.
This is a bad idea for a card. Why would we want to waste mana to directly damage a frozen minion? The whole point of freezing a minion is that we won't have to worry about it until the next turn.
Uninteractive, to me, means a deck that doesn't have to adapt to any other deck they face in order to win, and can only be beaten when their plan for winning fizzles out or is countered. Like how aggro decks just have to hit face with lots of attack, no matter what the opponent is doing. Or how combo decks just have to assemble the right hand, no matter what the opponent is doing. I feel like it's completely fair and reasonable to hate that your strategy and deck literally don't matter when facing aforementioned uninteractive decks. Generally, it just comes down to "either I mess up their win condition and they concede because they can't win, or I automatically lose in a set few turns", and I think that that situation sucks.
Problems being that some people want to play one of the other 8 classes and still win, and Gnomeferatu usually just helps burn the fat of the deck that the opponent wants to get rid of anyway.
I'm not in the same boat atm, but I've been there before. I don't think there's any salvageable Mage deck in standard, but there's a few good decks in wild, as always. I think you should totally switch to wild for this expansion, with all the possible mech synergies that just appeared. I've been having a blast with this Handbuff Mech Paladin that summons 3 mana 5/9s with taunt and a bunch of other crazy combos.
Most of the decks I've gotten with him have ranged from useless to quite literally unplayable, with self-defeating cards that break the deck's own combos. However, the zoo warlock deck he gives is consistently pretty good.
1
3700 gold and like around 6000 dust.
-5
Someone new.
Hagatha?
1
The first two I strongly disagree with, but the rest are fantastic news to hear and more than make up for my initial disappointment.
0
That's the chicken from Quest for Camelot.
2
Literally anything with combos. I like PLAYING the game, not watching a movie of someone else beating me in the game by finding a way to play 18 cards in one turn and kill me instantly.
0
Why would you put this in your deck when you can just put in the spell that you want instead?
1
This is a bad idea for a card. Why would we want to waste mana to directly damage a frozen minion? The whole point of freezing a minion is that we won't have to worry about it until the next turn.
0
Uninteractive, to me, means a deck that doesn't have to adapt to any other deck they face in order to win, and can only be beaten when their plan for winning fizzles out or is countered. Like how aggro decks just have to hit face with lots of attack, no matter what the opponent is doing. Or how combo decks just have to assemble the right hand, no matter what the opponent is doing. I feel like it's completely fair and reasonable to hate that your strategy and deck literally don't matter when facing aforementioned uninteractive decks. Generally, it just comes down to "either I mess up their win condition and they concede because they can't win, or I automatically lose in a set few turns", and I think that that situation sucks.
4
Problems being that some people want to play one of the other 8 classes and still win, and Gnomeferatu usually just helps burn the fat of the deck that the opponent wants to get rid of anyway.
0
At first I laughed at this card, thinking it was a meme.
Now I hate it with a deep, seething passion.
0
I'm not in the same boat atm, but I've been there before. I don't think there's any salvageable Mage deck in standard, but there's a few good decks in wild, as always. I think you should totally switch to wild for this expansion, with all the possible mech synergies that just appeared. I've been having a blast with this Handbuff Mech Paladin that summons 3 mana 5/9s with taunt and a bunch of other crazy combos.
0
Most of the decks I've gotten with him have ranged from useless to quite literally unplayable, with self-defeating cards that break the deck's own combos. However, the zoo warlock deck he gives is consistently pretty good.
4
My favorite flavor text is Zerek's.
3
I'm confused. Isn't that one 7 cost 3/3 from K&C better than this in every single way? What use could this possibly have?
1
Probably not gonna be good, but if you're F2P it's an instant craft.